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Network Programmer (m / f / d)

Grimlore Games

München

Vor Ort

EUR 50.000 - 70.000

Vollzeit

Vor 14 Tagen

Zusammenfassung

A prominent game development studio in Munich is seeking a Networking Programmer to develop and maintain the Networking System for their game engine. Responsibilities include optimizing network performance and ensuring stability for multiplayer experiences. Ideal candidates will have strong C++ skills, experience with network programming, and a passion for gaming.

Qualifikationen

  • Strong C++ programming skills.
  • Experience with low-level network programming for multiplayer games.
  • Knowledge of network and server security issues.
  • Ability to write clear, maintainable, portable code.
  • Fluent in written and spoken English.

Aufgaben

  • Develop and maintain the Networking System.
  • Support online games with a variety of systems.
  • Optimize network use to resolve replication and latency issues.
  • Document systems thoroughly.

Kenntnisse

C++ programming
Low-level network programming
Client/server architecture
Network and server security knowledge
Clear and maintainable code
Communication skills
Passion for games
Self-motivated
Jobbeschreibung
Overview

Develop and maintain the Networking System of our proprietary game engine. Improve and optimize our existing codebase. Co-design and co-develop new networking features. Collaborate with our game project teams to deliver stable and enjoyable multiplayer experiences. Develop and maintain cross-platform interfaces to third-party online services like Steam, Epic, GOG, PSN, Xbox Live. Create and maintain technical documentation.

Responsibilities
  • Work with a team of experienced engineers to design and implement a wide variety of systems to support online games
  • Develop and integrate platform features as well as modify and improve existing platform technology to support their needs
  • Enhance and maintain an internally developed SDK that exposes THQN online services functionality to other internal and external studios
  • Document systems thoroughly, both in terms of technical design and end-user APIs
  • Provide ongoing support for existing applications
  • Optimize network use to resolve issues related to replication, latency, and bandwidth
  • Other duties as assigned
  • Architect solutions for connecting clients to a game server
Qualifications
  • Strong C++ programming skills
  • Experience with low-level network programming for multiplayer games
  • Familiar with implementing client / server architecture
  • Knowledge of network and server security issues
  • Experience as a network programmer on at least one shipped multiplayer games
  • Ability to write clear, maintainable, portable code
  • Proactive, autonomous and self-motivated
  • Strong communication and interpersonal skills
  • Ensure all code is documented in line with relevant procedures
  • Passion for real-time strategy or roleplaying games is welcomed
  • Applicants must be authorized to work in Germany / E.U
  • Fluent in written and spoken English
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