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5,381

Python jobs in United Kingdom

Artiste audio technique associé.e / Associate Technical Audio Artist

Electronic Arts

Vancouver
Hybrid
CAD 30,000 - 60,000
30+ days ago
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Lead DevSecOps Engineer (Remote, Montreal, QC, Canada)

HR POD - Hiring Talent Globally

Montreal (administrative region)
Remote
CAD 100,000 - 130,000
30+ days ago

Youth Program Teaching Assistant

Circuit Stream Inc.

Calgary
On-site
CAD 30,000 - 60,000
30+ days ago

Financial Analyst

Klue

Vancouver
Hybrid
CAD 60,000 - 80,000
30+ days ago

Senior Enterprise Data Management (EDM) Consultant

Keste

Canada
On-site
CAD 85,000 - 120,000
30+ days ago
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Chef de Produit IA/Data Senior – SaaS

AppDirect

Montreal (administrative region)
On-site
CAD 80,000 - 100,000
30+ days ago

Chef.fe de produit senior

AppDirect

Montreal (administrative region)
On-site
CAD 80,000 - 100,000
30+ days ago

Data Analyst

Engineered Intelligence Inc.

Calgary
Remote
CAD 70,000 - 90,000
30+ days ago
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Senior Data Platform Engineer

IGM US Holdings, Inc.

Toronto
On-site
CAD 100,000 - 130,000
30+ days ago

Senior Data Platform Engineer

Gravity

Toronto
Hybrid
CAD 125,000 - 150,000
30+ days ago

Remote Forecasting & Risk Modeling Manager (Contract)

Scotiabank

Toronto
On-site
CAD 85,000 - 120,000
30+ days ago

Manager, Business Analyst - Forecasting Models

Scotiabank

Toronto
On-site
CAD 80,000 - 100,000
30+ days ago

Application Security, Lead

Interac

Toronto
On-site
CAD 100,000 - 130,000
30+ days ago

Principal Technology Architect

Intello Technologies Inc.

Vancouver
Remote
CAD 126,000 - 176,000
30+ days ago

FX Artist – All Levels - Multiple Positions

Rodeo FX

Montreal (administrative region)
On-site
CAD 70,000 - 90,000
30+ days ago

Embedded C/C++ Software Dev – Student (Hybrid)

Turkish Aerospace Industries, Inc.

Canada
Hybrid
CAD 41,000 - 92,000
30+ days ago

Senior Backend Engineer

Norbert Health

Montreal
Remote
CAD 80,000 - 100,000
30+ days ago

Senior Backend Engineer - AI, IoT, Healthcare (Remote)

Norbert Health

Montreal
Remote
CAD 80,000 - 100,000
30+ days ago

FX Supervisor - Expression of interest

Rodeo FX

Montreal
On-site
CAD 60,000 - 80,000
30+ days ago

Artiste FX – Tous niveaux – Plusieurs postes

Rodeo FX

Montreal (administrative region)
On-site
CAD 70,000 - 90,000
30+ days ago

L’artiste principal.e d’effets (FX)

Rodeo FX

Montreal
Hybrid
CAD 70,000 - 90,000
30+ days ago

Embedded C/C++ Software Dev – Student (Hybrid)

Nokia Global

Canada
Hybrid
CAD 41,000 - 92,000
30+ days ago

FX Lead

Rodeo FX

Montreal
On-site
CAD 80,000 - 120,000
30+ days ago

Manager, Collections Strategy

Rogers Communications, Inc.

Toronto
On-site
CAD 80,000 - 100,000
30+ days ago

Junior or Intermediate Hydrogeologist

Hatfield Consultants

North Vancouver
Hybrid
CAD 55,000 - 100,000
30+ days ago

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Artiste audio technique associé.e / Associate Technical Audio Artist
Electronic Arts
Vancouver
Hybrid
CAD 30,000 - 60,000
Full time
30+ days ago

Job summary

A leading gaming company is looking for a Technical Audio Artist to join their team in Vancouver. This role involves building and optimizing audio systems, collaborating with game teams, and managing audio assets. Candidates should have extensive experience in audio production for games and visual programming. This temporary position offers a hybrid work model, combining remote flexibility with in-office collaboration. Join us to push the boundaries of game audio and deliver exceptional audio experiences.

Benefits

Comprehensive healthcare coverage
Paid time off
Flexible work environment

Qualifications

  • 3+ years' experience in audio production for games, focusing on implementation.
  • 2+ years' experience in visual programming in any capacity.
  • Experience debugging workflows, pipelines, or runtime systems.

Responsibilities

  • Build audio runtime systems using visual programming languages.
  • Create and manage complex audio assets.
  • Optimize and debug audio data for modern consoles.

Skills

Audio production for games
Visual programming
Workflow management
Team collaboration

Tools

Unreal Blueprints
Python
C#
Job description
  • Montreal
  • Canada

Role ID

211326

Worker Type

Temporary Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

This is a temporary position

Role Overview

Join EA's Create Audio team as a Technical Audio Artist and immerse yourself in creating quality workflows, shareable, future facing tech and data, and collaborating with game teams, central staff and the community at large. This temporary, full-time role offers the chance to collaborate with core game teams and audio experts, pushing the boundaries of game audio. You are a key component of your audio team and identify risks, share solutions, and seek help internally and externally to your teams.

Working on the next evolution of skate, we are set to deliver an experience that will embrace and build upon everything that makes this franchise so special. Your role will be enabling our sound designers to build the range of rich, interactive, vibrant soundscapes our fans expect from the game.

You'll work in a hybrid environment at ourVancouver or Montreal office, combining remote flexibility with in-office collaboration. If you're motivated to deliver exceptional audio experiences, we want to see your resume!

Responsibilities

  • Build audio runtime systems with visual programming languages
  • Create, extend and manage simple and complex audio assets and structures
  • Support artists by training, debugging and developing/improving workflows
  • Optimize and debug runtime audio data to work and fit within modern console limitations
  • Document data structures, workflows and best practices
  • Communicate designs, best practices and risks to your team and the greater EA community

Requirements

  • 3+ years' experience in audio production for games with a focus on implementation.
  • 2+ years' experience in visual programming in any capacity (Unreal Blueprints, etc).
  • Experience debugging workflows, pipelines or runtime systems or assets.
  • Experience in content/data management.
  • Experience developing workflows.
  • Creative mindset with focus on how to improve product quality and team productivity.
  • Nice to have: experience in at least one scripting/coding language (Python/Lua/C# etc).

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

Pay is just one part of the overall compensation at EA.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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* The salary benchmark is based on the target salaries of market leaders in their relevant sectors. It is intended to serve as a guide to help Premium Members assess open positions and to help in salary negotiations. The salary benchmark is not provided directly by the company, which could be significantly higher or lower.

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