Job Search and Career Advice Platform
  • Jobs
  • Headhunters
  • Free resume review
  • About Us
EN
1,308

Entry Level Software Developer jobs in Canada

Senior / Intermediate Software Engineer (Unreal Engine 5 Rendering)

Blackbird

Vancouver
Remote
CAD 110,000 - 155,000
26 days ago
I want to receive the latest job alerts for “Entry Level Software Developer” jobs

Senior Embedded Software Engineer - Satellite Systems

Myticas Consulting

Ottawa
On-site
CAD 80,000 - 100,000
26 days ago

Senior Software Engineer, Canada

AutoScale Ventures

Ottawa
On-site
CAD 150,000
26 days ago

Staff Software Engineer – Real-Time Data Delivery (Go)

StackAdapt

Canada
Remote
CAD 90,000 - 130,000
26 days ago

Staff/Senior Software Engineer, Stats & Analytics - Data Delivery

StackAdapt

Canada
Remote
CAD 90,000 - 130,000
26 days ago
discover more jobs illustrationDiscover more opportunities than anywhere else. Find more jobs now

MarTech/Software Engineer - Adobe Experience Platform

Scotiabank

Toronto
On-site
CAD 80,000 - 100,000
26 days ago

Software Engineer 3

MongoDB

Toronto
On-site
CAD 108,000 - 149,000
26 days ago

Intermediate Embedded Software Engineer

Skytrac

Ottawa
On-site
CAD 75,000 - 110,000
26 days ago
HeadhuntersConnect with headhunters to apply for similar jobs

Senior Software Engineer II- Machine Learning

AuditBoard

Canada
Remote
CAD 90,000 - 120,000
26 days ago

Senior Software Engineer Capital

SuiteSpot Technology

Toronto
Hybrid
CAD 90,000 - 120,000
26 days ago

ADAS Motion Controls Software Engineer

General Motors

Markham
Hybrid
CAD 90,000 - 137,000
26 days ago

Senior Software Engineer

Flexera

Champlain
On-site
CAD 85,000 - 110,000
26 days ago

Senior Software Engineer, Apps — Remote Options

Basis

Canada
Hybrid
CAD 163,000 - 243,000
26 days ago

Sr Software Engineer, Applications

Basis

Canada
Hybrid
CAD 163,000 - 243,000
26 days ago

Senior Software Engineer - Data Infrastructure, Quora (Remote)

Quora (Poe)

Canada
Remote
CAD 249,000 - 313,000
26 days ago

Software Engineer

SalesJack

Hamilton
Hybrid
CAD 70,000 - 90,000
26 days ago

Full Stack Software Engineer

OpsLevel

Canada
Remote
CAD 80,000 - 100,000
26 days ago

Forecasting & Scheduling Software Engineer (ML/Go)

Assembled

Canada
On-site
CAD 80,000 - 110,000
26 days ago

Software Engineer - Forecasting & Scheduling

Assembled

Canada
On-site
CAD 80,000 - 110,000
26 days ago

Sr. Software Development Engineer (Remote)

PowerToFly

Toronto
Remote
CAD 98,000 - 145,000
26 days ago

Senior Cloud Applications Engineer (Remote)

BMO Financial Group

Toronto
Remote
CAD 61,000 - 114,000
26 days ago

Full-Stack Software Engineer: Build Data-Driven Web Apps

GuruLink

Montreal (administrative region)
On-site
CAD 80,000 - 100,000
26 days ago

Senior cloud application software developer

BMO Financial Group

Toronto
Remote
CAD 61,000 - 114,000
26 days ago

Senior Quantitative Software Engineer — Real-Time Trading

BMO Financial Group

Toronto
On-site
CAD 160,000
26 days ago

Senior / Intermediate Software Engineer (Unreal Engine 5 Rendering)

Blackbird Interactive

Vancouver
Remote
CAD 80,000 - 110,000
26 days ago

Top job titles:

It jobsDental Assistant jobsMine jobsRemote Work From Home jobsHotel jobsEngineer Civil Engineering jobsRecreation jobsRemote Sales jobsNurse Manager jobsChange Management jobs

Top companies:

Jobs at CbsaJobs at IbmJobs at H&mJobs at CiscoJobs at Red CrossJobs at WorkdayJobs at ManpowerJobs at NokiaJobs at BoeingJobs at Astrazeneca

Top cities:

Jobs in MontrealJobs in EdmontonJobs in VaughanJobs in WindsorJobs in ReginaJobs in RichmondJobs in KingstonJobs in MiltonJobs in Thunder BayJobs in Victoria

Similar jobs:

Data Entry jobsData Entry Remote jobsEntry Level jobsIt Software Engineer jobsSoftware Engineer jobsSoftware Developer jobsWeb Developer jobsFront End Developer jobsEntry Level Data Analyst jobsDeveloper jobs
Senior Intermediate Software Engineer (Unreal Engine 5 Rendering)
Blackbird
Vancouver
On-site
CAD 110,000 - 155,000
Full time
26 days ago

Job summary

A creative-driven game development studio in Vancouver is seeking Rendering Engineers (intermediate or senior) to work on an ambitious UE5 title. This role involves optimizing rendering systems and features while collaborating with cross-disciplinary teams. The ideal candidate has over 4 years in game development, strong Unreal Engine skills, and a solid grasp of real-time rendering fundamentals. The studio offers a four-day work week and supports remote work within Canada.

Benefits

Four-day work week
Flexible remote work arrangements
Opportunities for career growth

Qualifications

  • 4+ years of professional game development experience.
  • Strong Unreal Engine 5 (or meaningful UE4 experience).
  • Solid understanding of lighting, shadows, materials, and post-processing.

Responsibilities

  • Own and evolve rendering features and performance for a UE5 project.
  • Drive visual quality and scalability using UE5’s modern rendering stack.
  • Profile and optimize GPU and CPU performance.

Skills

Unreal Engine 5
C++
real-time rendering fundamentals
performance optimization
collaboration with cross-disciplinary teams

Tools

RenderDoc
PIX
Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing afour-day work weekas well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

We are building a talent pool for future Rendering Engineers (intermediate or senior) to help build and optimize a visually ambitious UE5 title. You will work across real-time rendering systems and content pipelines with a focus on Nanite, Lumen, and World Partition. Console experience (PS5, Xbox Series X|S, Switch 2) is a major bonus. This role is remote-friendly in Canada (Pacific-time overlap required).

What You’ll Tackle
  • Own and evolve rendering features and performance for a UE5 project across PC and consoles.
  • Drive visual quality and scalability using UE5’s modern rendering stack, including Nanite, Lumen, virtual shadow maps, and temporal upscaling.
  • Profile and optimize GPU and CPU frame time, frame pacing, and hitching using Unreal Insights and rendering capture and analysis tools.
  • Partner with art and tech art to define content constraints and best practices for performance-friendly assets, materials, and lighting.
  • Support large-world production with World Partition, including streaming strategy, HLOD workflows, and memory behavior.
  • Diagnose and resolve visual artifacts and stability issues, such as lighting/shadow issues, temporal instability, and rendering regressions.
  • Contribute to rendering-related tooling and workflows, such as debug views, performance reporting, and validation checks.
  • Provide clear technical communication to production and stakeholders on constraints, trade-offs, and risk.
You’ll Thrive Here If You
  • 4+ years of professional game development experience (we are hiring at both intermediate and senior levels; title/level will match experience). Strong Unreal Engine 5 (or UE4 plus meaningful UE5 experience) and modern C++ skills.
  • Solid understanding of real-time rendering fundamentals, including lighting, shadows, materials, post-processing, and temporal techniques.
  • Demonstrated experience improving performance and stability in a production environment.
  • Comfortable collaborating with cross-disciplinary partners to align visual targets with platform budgets.
  • Ability to take ownership, deliver maintainable solutions, and contribute constructively to team standards.
Bonus XP
  • Shipped at least one title on PS5, Xbox Series X|S, or Nintendo hardware, especially with rendering and performance responsibility.
  • Hands-on experience shipping with Nanite and Lumen, including scalability strategies and artifact mitigation.
  • Experience with World Partition and large-world streaming and HLOD pipelines.
  • Familiarity with Niagara and real-time VFX performance considerations.
  • Experience with platform GPU profiling and capture workflows (for example RenderDoc, PIX, and equivalent console tooling). Experience building rendering or performance tooling that improves team velocity and regression detection.

$110,000 - $155,000 a year

Interested in connecting? Please submit an application, letting us know when you’re next available. From there, if your profile is a good match, we will be in touch with more information.

  • 1
  • ...
  • 50
  • 51
  • 52
  • 53

* The salary benchmark is based on the target salaries of market leaders in their relevant sectors. It is intended to serve as a guide to help Premium Members assess open positions and to help in salary negotiations. The salary benchmark is not provided directly by the company, which could be significantly higher or lower.

Job Search and Career Advice Platform

Empoweringjob seekers

Tools
  • Jobs
  • Resume review
  • Headhunters
  • Browse jobs
Company
  • About us
  • Careers at JobLeads
  • Site notice
  • Press
  • Reviews
Support
  • Help
  • Partner integration
  • ATS Partners
Social
  • JobLeads Blog
  • YouTube
  • LinkedIn
  • Instagram
  • Facebook
  • Privacy Policy
  • Terms of Use

© JobLeads 2007 - 2026 | All rights reserved