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Textureur·se | Texture Artist

Framestore Limited

Montreal

On-site

CAD 30,000 - 60,000

Full time

4 days ago
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Job summary

A multi Oscar-winning creative studio in Montreal is seeking a Texture Artist to create textures and surface qualities for computer-generated models. The role involves collaboration with other artists and departments to ensure high-quality visual effects. Candidates should have experience with Photoshop and Mari, as well as excellent communication skills and attention to detail. Additional skills in modelling software and Nuke are a plus. Join a diverse team committed to creative solutions.

Qualifications

  • Extensive knowledge and production experience of Photoshop and Mari.
  • Experience in a 3D paint package.
  • Proactive and excellent communication, organisation, and interpersonal skills.

Responsibilities

  • Collaborate with the CG Supervisor and Lead Texture Artist to execute the required look.
  • Quality control of texture maps prior to publishing.
  • Maintain communication with Production and Leads regarding schedules and deadlines.

Skills

Photoshop
Mari
3D paint package
Creative collaboration
Communication skills
Problem-solving
Attention to detail

Tools

Nuke
Modelling software
Job description

A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Texture Artists are responsible for the creation of textures, colours and organic surface qualities required for computer-generated creatures and hard-surface models used in production. Texture Artists work closely with Modellers and Look Development Artists to create photo-real assets for high-end visual effects films.

What you’ll do:
  • Collaborate with the CG Supervisor and Lead Texture Artist to execute the required look of CG characters and objects

  • Continual and efficient communication with the Look Dev and Modelling departments

  • Quality control of texture maps prior to publishing to ensure consistency

  • Meeting schedules and set deadlines while maintaining the highest standards

  • Communicating with Production and Leads regarding schedules and deadlines

  • Sharing techniques, reference material and ideas with the team

  • Continuing to become familiar with new tools, software, data and other related technology

What we’re looking for:
  • Extensive knowledge and production experience of Photoshop and Mari

  • Experience in a 3D paint package

  • The ability to work within a team of other Texture Artists or independently

  • A commitment to creative collaboration within the team and with other departments

  • Proactive and excellent communication, organisation and interpersonal skills

  • Creative problem-solving skills

  • The proven ability to work well under pressure

  • Open to direction and able to embrace change

  • Attention to detail

  • Reliable with good timekeeping and the ability to meet set deadlines

You might also have:
  • A traditional arts background

  • Previous film experience

  • Modelling and look development skills or experience

  • Working knowledge of Nuke and/or modelling software

Framestore is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Accessibility Statement

Our Montreal studio has universal access, with step-free entry, accessible toilets, and quiet spaces available. We are committed to providing an inclusive workplace for everyone and continue to improve accessibility to ensure all employees feel supported.

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