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A leading gaming company in Montreal seeks a talented 3D Texture Artist to create photoreal textures for characters and environments. The ideal candidate will have over 2 years of experience in the VFX industry, strong skills in Mari and/or Substance Painter, and a solid understanding of shading techniques. This role offers the opportunity to work on prestigious projects and contribute to a diverse and inclusive team environment.
You’ll work closely with your team lead to create photoreal textures, as well as work on the shading and develop the look of the asset (characters, environment elements and/or props).
Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montrealp>
Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.
At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Founded in 1991, Hybride was the first digital visual effects company established in Quebec. For over 30 years, the Hybride team has been reinventing the VFX industry, one project at a time.