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Texture Artist

Ubisoft

Montreal

On-site

CAD 50,000 - 80,000

Full time

Today
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Job summary

A leading gaming company in Montreal seeks a talented 3D Texture Artist to create photoreal textures for characters and environments. The ideal candidate will have over 2 years of experience in the VFX industry, strong skills in Mari and/or Substance Painter, and a solid understanding of shading techniques. This role offers the opportunity to work on prestigious projects and contribute to a diverse and inclusive team environment.

Qualifications

  • 2+ years of experience in the VFX industry with a raytracing render engine.
  • Strong understanding of texturing techniques and software.
  • Familiarity with shading networks using procedural methods.

Responsibilities

  • Create photoreal textures for various assets.
  • Develop shading and lookdev for characters and environments.
  • Collaborate with the lighting department to ensure photorealistic assets.
  • Optimize render times while adhering to deadlines.

Skills

Strong knowledge of Mari
Strong knowledge of Substance Painter
Strong knowledge of Photoshop
Strong knowledge of shaders
Minimum 2 years of experience in 3D texturing
Knowledge of Arnold
Knowledge of Houdini
Knowledge of Nuke
Knowledge of Maya
Job description
Job Description

You’ll work closely with your team lead to create photoreal textures, as well as work on the shading and develop the look of the asset (characters, environment elements and/or props).

What you ll do
  • Create textures according to references (internal or provided by the client)
  • Create the uvs of the assets to be textured (multi-tiles)
  • Responsible for the lookdev and shading of the asset in Arnold for Houdini;
  • Produce photorealistic elements while respecting the established technical and aesthetic standards of the current project (film or television series).
  • Use the appropriate methods in order to reach the deadlines and optimize render times;
  • Follow established techniques and work in a team oriented environment.
  • Work in cooperation with the lighting department to make sure the asset is photoreal in shot context
  • Occasionaly create shading networks using procedurals
  • ingest textures from other vendors
Qualifications
  • Strong knowledge of Mari and / or Substance Painter and Photoshop;
  • Strong knowledge of shaders and aovs
  • minimum 2 years of experience in 3D texturing in the VFX industry or using a raytracing render engine (Arnold, Vray, etc...)
  • Knowledge of Arnold and Houdini a strong asset
  • Knowledge of Nuke and Maya an asset;
Additional Information

Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montrealp>

Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.

At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.

At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.

Company Description

Founded in 1991, Hybride was the first digital visual effects company established in Quebec. For over 30 years, the Hybride team has been reinventing the VFX industry, one project at a time.

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