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A leading gaming company in Toronto is looking for a Level Artist to craft immersive 3D environments for the new Splinter Cell game. This role involves collaboration with designers and other artists to create impactful visuals, focusing on storytelling through environment design. The ideal candidate will have proficiency in 3D software such as 3ds Max or Maya and a solid grasp of art fundamentals. This position supports a hybrid working model, allowing a balance between teamwork and personal flexibility.
As a Level Artist at Ubisoft Toronto for Splinter Cell, you will create captivating 3D environments with a focus on world building, storytelling, and pushing visual boundaries. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.
You will assemble and position key elements to deliver impactful visual moments and enhance the player experience. Every asset you carefully place, from a building to a prop, will tell a story and evoke atmosphere and mood. Even within a defined framework, you will push creative boundaries, using your artistic skills to adjust lighting, refine composition, and add just the right amount of detail to develop spaces with personality.
What you’ll do
What you bring to the team
What to send our way
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.