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Level Artist [Splinter Cell Remake]

Ubisoft

Toronto

Hybrid

CAD 80,000 - 100,000

Full time

Today
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Job summary

A leading gaming company in Toronto is looking for a Level Artist to craft immersive 3D environments for the new Splinter Cell game. This role involves collaboration with designers and other artists to create impactful visuals, focusing on storytelling through environment design. The ideal candidate will have proficiency in 3D software such as 3ds Max or Maya and a solid grasp of art fundamentals. This position supports a hybrid working model, allowing a balance between teamwork and personal flexibility.

Benefits

Hybrid work model
Opportunities for innovation
Creative and collaborative environment

Qualifications

  • Proficient in 3D modeling, preferably in 3ds Max or Maya.
  • Solid understanding of artistic principles such as lighting and composition.
  • Creative, curious, and resourceful team player.

Responsibilities

  • Collaborate with level designers and the art director on project vision.
  • Conduct artistic research to gather references.
  • Request modeling and texturing support from fellow artists.
  • Integrate assets in the game engine to build polished scenes.
  • Adjust integrated work based on gameplay testing.

Skills

3D software proficiency (3ds Max, Maya)
Knowledge of optimization techniques
Art fundamentals (lighting, composition, colour theory)
Creativity and curiosity
Strong communication skills
Attention to detail and openness to feedback
Job description
Job Description

As a Level Artist at Ubisoft Toronto for Splinter Cell, you will create captivating 3D environments with a focus on world building, storytelling, and pushing visual boundaries. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.

You will assemble and position key elements to deliver impactful visual moments and enhance the player experience. Every asset you carefully place, from a building to a prop, will tell a story and evoke atmosphere and mood. Even within a defined framework, you will push creative boundaries, using your artistic skills to adjust lighting, refine composition, and add just the right amount of detail to develop spaces with personality.

What you’ll do

  • Collaborate with level designers and the art director to discuss and understand the game’s intentions and vision
  • Perform artistic research by gathering written descriptions and visual references
  • Set up placeholders and request modeling and texturing support from artists
  • Balance artistic quality with technical constraints and performance requirements
  • Integrate and build assets in the game engine to set and dress polished scenes
  • Ensure integrated work aligns with artistic direction and supports gameplay, making adjustments after testing
Qualifications

What you bring to the team

  • Proficiency with 3D software such as 3ds Max or Maya, and understanding of optimization techniques
  • Solid grasp of art fundamentals including lighting, composition, and colour theory
  • Creativity, curiosity, and resourcefulness
  • Strong communication skills and ability to work collaboratively with multidisciplinary teams
  • Keen eye for detail and openness to feedback

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing your best level art work, with images or links to your website or online portfolio
Additional Information

About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

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