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A leading gaming company in Toronto is looking for a Level Artist to craft immersive 3D environments for the new Splinter Cell game. This role involves collaboration with designers and other artists to create impactful visuals, focusing on storytelling through environment design. The ideal candidate will have proficiency in 3D software such as 3ds Max or Maya and a solid grasp of art fundamentals. This position supports a hybrid working model, allowing a balance between teamwork and personal flexibility.