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Level Artist: Environments for Splinter Cell Remake

Ubisoft

Toronto

Hybrid

CAD 80,000 - 100,000

Full time

Today
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Job summary

A leading gaming company in Toronto is looking for a Level Artist to craft immersive 3D environments for the new Splinter Cell game. This role involves collaboration with designers and other artists to create impactful visuals, focusing on storytelling through environment design. The ideal candidate will have proficiency in 3D software such as 3ds Max or Maya and a solid grasp of art fundamentals. This position supports a hybrid working model, allowing a balance between teamwork and personal flexibility.

Benefits

Hybrid work model
Opportunities for innovation
Creative and collaborative environment

Qualifications

  • Proficient in 3D modeling, preferably in 3ds Max or Maya.
  • Solid understanding of artistic principles such as lighting and composition.
  • Creative, curious, and resourceful team player.

Responsibilities

  • Collaborate with level designers and the art director on project vision.
  • Conduct artistic research to gather references.
  • Request modeling and texturing support from fellow artists.
  • Integrate assets in the game engine to build polished scenes.
  • Adjust integrated work based on gameplay testing.

Skills

3D software proficiency (3ds Max, Maya)
Knowledge of optimization techniques
Art fundamentals (lighting, composition, colour theory)
Creativity and curiosity
Strong communication skills
Attention to detail and openness to feedback
Job description
A leading gaming company in Toronto is looking for a Level Artist to craft immersive 3D environments for the new Splinter Cell game. This role involves collaboration with designers and other artists to create impactful visuals, focusing on storytelling through environment design. The ideal candidate will have proficiency in 3D software such as 3ds Max or Maya and a solid grasp of art fundamentals. This position supports a hybrid working model, allowing a balance between teamwork and personal flexibility.
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