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Director, Game Product Manager

Electronic Arts

Vancouver

On-site

CAD 100,000 - 125,000

Full time

3 days ago
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Job summary

A leading game development company is seeking a Director of Game Product Management in Vancouver. The role involves overseeing the performance of major live services, managing a team of Game Product Managers, and collaborating with various stakeholders. Candidates should possess over 10 years of experience in product management or game development, with a strong emphasis on user experience design. This position offers comprehensive benefits, including vacation and health coverage, making it an attractive opportunity for seasoned professionals.

Benefits

3 weeks vacation per year
Paid top-up for maternity and parental leave
Extended health/dental/vision coverage

Qualifications

  • 10+ years experience in related role(s).
  • Experience driving performance metrics across teams.
  • Must love creating fun user experiences.

Responsibilities

  • Accountable for the top-level live service performance.
  • Manage and develop a group of Game Product Managers.
  • Identify and utilize industry best practices for optimization.

Skills

Product management
Game development
Live operations
Data-led decision-making
User experience design

Education

Bachelor's Degree in Economics / Marketing / Business
Job description
Description & Requirements

Electronic Arts creates next‑level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Director, Game Product Management

As FC Live’s Director of Game Product Management, you will report to the Line Producer for the FC Live Experience Curation team. This is a leadership position, overseeing one of the industry's biggest annual live services. You will interface directly with Producers, Game Designers and internal stakeholders such as Finance, Commercial and Marketing teams to further the growth of EA SPORTS FC’s live service. Each day you will collaborate with partner teams to optimize features and create content in the live service for FC in order to achieve business results.

Key Responsibilities
  • Accountable for the top‑level live service performance of EA’s largest live service
  • Be an example of the Game Product Management discipline at its best, for practitioners in your team to emulate and for partners to utilize
  • Manage and develop a group of Game Product Managers, creating an environment where their expertise grows and their impact is visible
  • Support the team in creating the yearly iteration of the live service content plan, a mix of world‑class content design, campaign releases and optimized economic pace
  • Identify which KPIs and opportunities are targeted to ensure FC is set up to succeed
  • Build relationships with your game leadership team, Commercial, Analytics and Finance partners to establish trust and credibility
  • Oversee the partnerships and processes that produce a data‑informed and dynamic live service financial forecast
  • Partner with live operations and engineering teams to evaluate cross‑functional opportunities in the product
  • Identify and utilize industry best practices for competitive research, player behaviour optimisation, merchandising, and live feature implementation
Qualifications
  • 10+ years experience in related role(s) (product management, game development, system design or live operations) with at 5+ in a product management / production role, with multiple years managing people
  • Experience driving performance metrics across teams
  • Experienced with data‑led decision‑making and designing experimentation
  • Drives impact through influence and strategic relationship‑building
  • Must love creating fun, compelling, and engaging user experiences
  • Demonstrate scientific method experience testing qualitative hypotheses with quantitative data
  • Experience dissecting and analysing games, systems, and features, and core game loops
  • Comfortable creating and delivering presentations for an executive audience
  • Bachelor’s Degree in Economics / Marketing / Business preferred
  • Forecasting experience, with experience partnering with finance professionals and presenting at the executive level
  • A good understanding of the core mechanics of EA SPORTS FC and its live features
Pay Transparency - North America
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES & BENEFITS

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

Pay is just one part of the overall compensation at EA.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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