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3D Environment Artist

Tactic Studios

Remote

CAD 50,000 - 75,000

Full time

Yesterday
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Job summary

A leading game development studio is seeking a talented Environment Artist to join their remote team. In this role, you'll create high-quality 3D environments for a multiplayer game. Ideal candidates should be skilled in modeling, texturing, and creating environments using tools like Maya, Blender, and Zbrush. A strong portfolio showcasing your 3D assets and textures is required. This position offers flexibility to accommodate unique needs for a productive home work environment.

Benefits

Flexible work environment

Qualifications

  • Expertise in creating high and low polygon 3D models.
  • Proficient in sculpting with Zbrush.
  • Experience with modern game engines like Unreal or Unity.

Responsibilities

  • Create high and low polygon 3D environment assets.
  • Develop textures and materials following a PBR pipeline.
  • Collaborate with level designers for cohesive layouts.

Skills

Modeling high and low polygon 3D models
Sculpting in Zbrush
Creating textures using PBR materials system
Using Unreal Engine or Unity
Exceptional creativity
Strong communication skills

Tools

3DS Max
Maya
Blender
Substance Painter
Substance Designer
Job description

We are looking for a talented Environment Artist to join our team and create high quality 3D environments for an unannounced project. It is a multiplayer, third-person game with a contemporary setting.

A successful candidate will be a skilled and motivated artist with capable of producing beautiful and functional spaces for a multiplayer game.

Candidates currently based in Ontario, Canada, or are open to relocating to Ontario are preferred.

Responsibilities
  • Create high and low polygon 3D environment assets for exteriors and interiors.
  • Create UVMaps, textures, and materials for assets following a PBR pipeline.
  • Work with level designers to develop a cohesive layout for 3D assets, resulting in a beautiful, yet functional play space.
  • Modify and optimize assets based on artistic feedback and performance or memory limitations.
  • Design and conceptualize 3D assets from reference images.
Requirements
  • Expertise modeling high and low polygon 3D models using 3DS Max, Maya, or Blender.
  • Expertise sculpting in Zbrush.
  • Expertise creating textures using a physically based materials system such as Substance painter and designer.
  • Experience with a modern 3D game engine such as Unreal Engine or Unity.
  • Understand technical performance and memory considerations and are committed to creating efficient meshes and textures.
  • Motivated self-starter with exceptional creativity and strong communication skills.
  • Passionate about developing high quality video games.
Bonus Skills
  • Experience lighting environments in a modern game engine.
  • Experience building visual effects.
  • Ability to create functional 2D illustrations and concepts for 3D assets.
  • Experience with 3D animation and rigging.
How to Apply
  • Portfolio demonstrating high-poly and low-poly 3D assets and textures that you have created. (required)
  • Resume detailing your experience. (required)
  • Cover letter. (preferred)
  • References. (preferred)

Send the aforementioned items either by link or as an attachment to jobs@tacticstudios.com, subject "Environment Artist".

NOTE: For the foreseeable future, all positions at Tactic Studios are performed remotely, working from home. We are flexible to accommodate the unique needs you may have to ensure a productive, healthy work environment.

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