Job Search and Career Advice Platform

Enable job alerts via email!

Research Fellow/Engineer (Metaverse App/Engine) - BD

SINGAPORE INSTITUTE OF TECHNOLOGY (SIT)

Singapore

On-site

SGD 80,000 - 100,000

Full time

Yesterday
Be an early applicant

Generate a tailored resume in minutes

Land an interview and earn more. Learn more

Job summary

A prominent university in Singapore is seeking a Researcher to join their team in developing innovative software platforms for AR/VR applications. The role involves collaborating with research teams to deliver on industry innovation projects, particularly in creating an interactive metaverse application. Ideal candidates will have a degree in Computer Science and experience in software development cycles. This full-time position requires expertise in C#/C++ and a strong understanding of multiplayer architecture and computer networking.

Qualifications

  • A degree in Computer Science or relevant field is required.
  • Experience with software development life cycle is essential.
  • Proven experience in developing XR applications for educational purposes is required.

Responsibilities

  • Participate in project delivery with the research team.
  • Develop an interactive metaverse application focusing on real-time simulation.
  • Design and implement multiplayer architecture for AR/VR systems.

Skills

Software development life cycle
XR app development for teaching & learning
C#/C++ within Unity and/or Unreal Engine
Database management systems
Computer networking
Multiplayer architecture
Backend services
Computer network protocols
Latency handling
Scalable server architecture

Education

Degree in Computer Science or relevant field

Tools

Unity
Unreal Engine
Azure PlayFab
AWS GameLift
Job description

Organisation/Company SINGAPORE INSTITUTE OF TECHNOLOGY (SIT) Research Field Computer science Researcher Profile First Stage Researcher (R1) Country Singapore Application Deadline 15 Jan 2026 - 00:00 (UTC) Type of Contract Other Job Status Full-time Is the job funded through the EU Research Framework Programme? Not funded by a EU programme Is the Job related to staff position within a Research Infrastructure? No

Offer Description
Introduction

As a University of Applied Learning, SIT works closely with industry in our research pursuits. Our research staff will have the opportunity to be equipped with applied research skill sets that are relevant to industry demands while working on research projects in SIT.

The primary responsibility of this role is to deliver on an industry innovation research project where you will be part of the research team to develop software platforms for supporting multi-user AR/VR applications.

Key Responsibilities
  • Participate in the research project with Principal Investigator (PI), Co-PI and the research team members to ensure all project deliverables are met.
  • Undertake one of the three responsibilities:
  • Develop an interactive metaverse application for online education, team collaboration, and workplace training with a focus on real-time interactive simulation. (app developer)
  • Design, build, and implement a multiplayer architecture and backend services for a real-time AR/VR multiplayer system. (network engineer)
  • Design, build, and implement the the game engine for both client and server. (game engine software engineer)
  • Perform testing
  • Perform documentation and optionally publishing paper to international conferences/journals.
  • Carry out Risk Assessment, and ensure compliance with Work, Safety and Health Regulations.
  • Work independently, as well as within a team, to ensure proper operation and maintenance of equipment.
Job Requirements
  • A degree in Computer Science or relevant field
  • Experience with software development life cycle
  • Experience in developing XR app for teaching & learning/training.
  • Experience developing optimized modules in C#/C++ within Unity and/or Unreal Engine
  • Experience with database management systems
  • Experience in computer networking, multiplayer architecture, and backend services
  • Experience in connecting backend to various internal and external services and microservices.
  • Deep knowledge in computer network protocols (e.g., TCP/IP, UDP, and other relevant network protocols).
  • Expertise in handling latency, packet loss, and synchronization issues.
  • Expertise in designing a scalable server architecture for handling thousands to millions of concurrent players, Load balancing, auto-scaling, and server instance management.
  • Expertise in securing a multiplayer game network system.
  • Knowledge of encryption techniques to ensure data in transit remains confidential.
  • Prevention measures against common threats like DDoS attacks, SQL injection, and cheating.
  • Experience in multiplayer game services such as Azure PlayFab, AWS GameLift, Google Cloud Servers, and other similar services.
  • Strong knowledge in C++ will be an advantage.
  • Experience with database management systems
  • Familiarity with core engine technologies such as engine architecture and streaming.
  • Familiarity in developing optimized modules in C#/C++ within Unity and/or Unreal Engine.
  • For game engine software engineer:
    • Strong knowledge in C++ and/or Javascript for 3D/VR applications (e.g., babylon.js, A-Frame, etc.) will be an advantage
    • 3D engine development experience
    • Familiarity with core engine technologies such as engine architecture, multi threading, streaming, computer graphics and advanced real-time rendering techniques
    • Experience developing optimized modules in C#/C++ within Unity and/or Unreal Engine
    • Experience with database management systems
Get your free, confidential resume review.
or drag and drop a PDF, DOC, DOCX, ODT, or PAGES file up to 5MB.