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A leading online education provider is looking for a Subject Matter Expert in Computer Graphics. In this remote role, you will develop engaging course content and collaborate with Learning Experience Designers and other stakeholders. A Master's or Ph.D. is required, along with strong experience in online education and curriculum design. Your expertise will help shape high-quality learning experiences for students in this dynamic field.
Subject Matter Expert (SME) - Computer Graphics
Subject Matter Expert (SME) is pivotal in shaping engaging, relevant, and high-quality online learning experiences for the new Computer Graphics module. As SME, you will collaborate closely with Learning Experience Designers, Developers, IT, and client stakeholders, providing expert content aligned to the module’s learning outcomes and objectives.
This role operates within a dynamic, fast-paced, and project-driven environment, requiring strong communication, collaboration, and flexibility to meet tight deadlines while maintaining high standards of quality.
This module provides students with an immersive exploration into the world of computer-generated imagery, combining theoretical foundations and practical applications. Learners will master principles, techniques, and diverse industry uses of computer graphics, from entertainment and design to simulation and visualisation. Students progress from core components of 2D graphics (digital imaging, rasterisation, drawing, rendering) to 3D graphics, geometric modelling, and spatial transformations. Additional topics include shading, lighting, rendering pipelines, texture mapping, procedural modelling, animation, and real-world applications. The module prepares students for careers in computer graphics, animation, game development, VR/AR, and digital media production.
This course provides a comprehensive exploration of computer graphics principles and techniques, covering key areas such as digital imaging, rasterisation, and rendering fundamentals. Learners will deepen their understanding of 2D graphics by drawing, transforming, and editing visual elements using industry-standard software, then progress to geometric transformations and advanced viewing techniques for working with both 2D and 3D objects. The curriculum examines 3D modelling and rendering methods, guiding students on how to construct complex objects and scenes reflective of real-world environments. Shading and lighting models are emphasised, illustrating how light and material interaction results in realistic graphics. Texture mapping and procedural methods are also explored, along with core principles of animation for creating visually engaging, dynamic projects. The module is designed to prepare students for a wide range of technical and creative roles in fields where computer graphics knowledge is essential.
Students will be able to:
Engagement: 60 hours in total
Start: ASAP
Duration: 3 months (short-term contract - 60 hours spread across 3 months)
Location: Remote
As the SME for Computer Graphics, you will play a central role in developing course content for this module. You will work closely with the internal learning design team to ensure academic rigour and practical relevance. Specifically, your responsibilities will include:
For questions regarding this role, please contact talent@curio.co for further information.