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Senior Engineer - Android Graphics Framework

Samsung Electronics America

Staines-upon-Thames

Hybrid

GBP 80,000 - 100,000

Full time

11 days ago

Job summary

A leading electronics manufacturer in Staines-upon-Thames is seeking a Senior Engineer for Android Graphics. The role involves optimising rendering pipelines, developing middleware libraries, and working with cutting-edge GPU technologies. Ideal candidates should have a degree in a technical field and strong proficiency in C/C++, along with experience in graphics development. This position offers a highly competitive salary, performance bonuses, and promotes a hybrid work environment.

Benefits

Highly competitive salary
Employer pension contributions of 8.5%
25 days paid holiday
Medical and life assurance
Flexible benefits scheme
Samsung product discounts

Qualifications

  • A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering or related discipline.
  • Experience in the design and development of middleware based on Vulkan, OpenGL ES, or DirectX.
  • Proven track record in real-time embedded software development for mobile devices.

Responsibilities

  • Develop innovations to optimise real-time rendering pipelines.
  • Implement standard features for the Android Graphics stack.
  • Analyse graphics workloads and identify bottlenecks.

Skills

Expertise in computer graphics
Expert proficiency in C and C++
Strong OS fundamentals
Excellent communication skills

Education

Degree in Computer Science, Electronics, or related field

Tools

Vulkan
OpenGL ES
Job description
Overview

Samsung is a global leader in high-end mobile devices, and a major part of our success comes from the outstanding real-time graphics experience (UX) we provide for our demanding customers. We are looking for enthusiastic and innovative engineers to join our team in Staines-upon-Thames. This is a great opportunity to contribute to the next generation of mobile devices from Samsung. We need talented engineers with a strong low-level graphics and GPU development background on the Android platform, ideally with experience of working in the consumer electronics industry. The successful candidate will contribute to new, high-performance graphics solutions, integrate our solutions with new hardware platforms, optimise the Android OS graphics stack, benchmark our systems against competitors, work with 3rd party software developers and generally ensure that we have the best possible graphics experience on the market. This is a full time permanent role but we are also open to considering a professional contractor who is looking for a long term assignment.

Role and Responsibilities

As a Senior Engineer - Android Graphics Framework, you will:

  • Develop innovations to optimise real-time rendering pipelines and deliver class-leading performance

  • Implement standard features and extensions for the Android Graphics stack (SurfaceFlinger, SKIA, HWUI, etc.)

  • Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage

  • Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES)

  • Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements

  • Have technical responsibility for one or more significant sections of an assigned project

  • Translate complex functional and technical requirements into detailed design and implementation

Skills and Qualifications

Required Skills:

  • A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering or any related discipline (an equivalent period of industrial experience may be substituted)

  • Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX

  • Understanding of computer graphics pipelines and modern mobile GPU architectures

  • Expert proficiency in C and C++ programming languages

  • A proven track record in real time embedded software development - preferably for mobile devices – with a good understanding of the latest development environments

  • System level performance analysis and strong OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction)

  • Excellent communication and team work skills, with a results-oriented attitude

  • Proficiency in problem solving and debugging

Desirable Skills:

  • Experience of SKIA graphics library

  • Experience designing and implementing GPU shader algorithms (in GLSL, HLSL or equivalent)

  • Experience developing system software for Android OS

  • Experience working on GPU Drivers

  • Experience designing and implementing image processing algorithms

  • Experience working with ARM 64-bit architecture

  • Familiarity with CPU/NPU hardware architectures

  • Experience with Java and/or Python development

  • Familiarity with ML and neural networks

Employee Benefits
  • Highly competitive salary with performance bonus up to 21.5%.

  • Employer pension contributions of 8.5%.

  • 25 days paid holiday (increasing to 30 with time served).

  • Life assurance, medical insurance, and income protection.

  • Flexible benefits scheme with £600 annually to spend on benefits.

  • Samsung product discounts, subsidised employee restaurant, and free parking.

Location and Hybrid Working
  • The role is based at Samsung R&D Institute in Staines-upon-Thames, Surrey, UK.

  • Samsung operates a hybrid working policy of 3 days onsite and 2 days working from home weekly

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