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A game development studio in Greater London is seeking a Principal / Lead Designer to lead prototyping, gameplay, and design for simulation games. This hands-on role involves shaping compelling gameplay while managing a small design team to ensure cohesiveness and player engagement. Ideal candidates should have experience with design in simulation games and be able to translate high-level concepts into practical and enjoyable gameplay experiences. Competitive benefits include a summer and winter break to recharge.
We’re looking for a Principal / Lead Designer to work on a Simulation Game. This is a highly hands‑on role, with more than ninety percent of your time spent directly in the build, leading prototyping, gameplay, and practical design work. You’ll contribute to and strengthen the ambition of our internally developed simulation games, focusing on systems that turn everyday work into rich, shareable play and eventually leading a small team of designers. You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that connect with players, always balancing believability with fun.
You are responsible for driving prototyping in the studio, shaping how we explore ideas and discover what makes our sims fun. You’ll work with a build‑first mentality, using quick, hands‑on gameplay tests to steer the project’s direction and highlight what deserves to move forward. Strong gameplay instincts and a practical, solutions‑first mindset are essential.
You are responsible for the design of our games, taking a high‑level vision and our studio pillars and turning them into compelling gameplay, features, and content that feel intuitive and satisfying. You’ll work closely with the team to shape strong core loops, clear player experiences, and progression that supports “instant joy, lasting engagement.” This is a versatile, hands‑on role, moving between systems design, UX and rapid gameplay iteration.
As the game grows, you’ll be responsible for recruiting and managing a small but world‑class design team. We anticipate this being 3‑4 hires over the coming couple of years, supported by a network of contractors who increase our leverage. You’ll also help foster healthy collaboration across Tech, Art, and Production so ideas move smoothly from concept to in‑build work, and the team can deliver cohesive, player‑focused experiences.
Our benefits include a 2‑week company summer break and a 2‑week winter break to rest and recharge, in addition to your normal holiday allowance.