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Principal Environment Artist

Lighthouse Games

Royal Leamington Spa

On-site

GBP 40,000 - 65,000

Full time

4 days ago
Be an early applicant

Job summary

A leading game development studio in the UK is seeking a Principal Environment Artist to create immersive game worlds. The ideal candidate will collaborate with the art team and ensure high-quality visuals while mentoring other artists. This is an exciting opportunity for those with experience in shaping and producing 3D assets for games. Join us and elevate your career in game design.

Benefits

25 Days Holiday, plus 1 day for your birthday
Private Pension Scheme
Private Healthcare
Mental Health Support

Qualifications

  • Shipped several games as a Senior Environment Artist.
  • Outstanding portfolio showcasing recent examples of exceptional Environment Art.
  • Proven ability in producing optimized 3D assets for games.

Responsibilities

  • Collaborate with the Art Director and Game Designers to create immersive game worlds.
  • Develop 3D models and textures for environmental assets.
  • Provide mentorship and support to mid-level and Senior Environment Artists.

Skills

Excellent written and verbal communication skills
Exceptional collaboration skills
Strong understanding of shape, form, and composition

Tools

Maya
3DSMax
Blender
Photoshop
Substance Painter
Job description

Lighthouse Games is AAA studio in Leamington Spa. We are defined by our pedigree of talent, and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to create the best work of your career, in an environment that feels truly collaborative. You will learn from the best, and work along side the future greats of the gaming industry.

As a Principal Environment Artist at Lighthouse Games, working closely with the Art Director, you will spearhead the creation of immersive game worlds that captivate and enchant our players with the highest quality visuals, setting the stage for unforgettable experiences. You possess a meticulous eye for detail and composition, ensuring environments feel authentic and compelling while taking immense pride in the collective achievements of your team. Your primary focus lies in nurturing and elevating the environment artist team, cultivating a culture that fosters individual excellence.

Key Duties Include

  • Collaborate with the Art Director and Game Designers to conceptualize and craft a cohesive and immersive game world meeting both creative and technical requirements
  • Develop 3D models and textures for a diverse range of environmental assets, including buildings, terrain, vegetation, and props to the highest level of craft
  • Support and develop the level of craft for mid-level and Senior Environment Artists
  • Uphold visual consistency and ensure adherence to established art styles and technical guidelines across game environments
  • Liaise with other departments such as level design and lighting to optimize the integration of environment assets into the game world
  • Drive the development and implementation of innovative techniques and tools to enhance efficiency and quality in the environment art pipeline
  • Provide mentorship and guidance to nurture the growth of artists within the team
  • Stay updated with industry trends, sharing insights and knowledge with the team to advance environment art practices
  • Maintain transparent communication within the team to ensure alignment with project goals and timelines
  • Collaborate closely with Technical Artists and the Engineering team to optimize environment assets for performance
  • Engage in critiques and reviews to maintain an exceptional standard of quality in environment art assets, aligning them with game design requirements
  • Excellent written and verbal communication skills
  • Shipped several games as a Senior Environment Artist
  • Exceptional collaboration skills, thriving in team-oriented environments
  • An outstanding portfolio showcasing recent examples of exceptional Environment Art
  • Strong understanding of shape, form, and composition
  • Proficiency in 3D industry-standard tools like Maya, 3DSMax, Blender
  • Proficiency in surfacing tools such as Photoshop and Substance Painter
  • Proven ability in producing optimized 3D assets for games

Desirable

  • Experience with Unreal Engine.
  • Experience with large open-world games of triple A quality.
  • Expertise in hard surface and foliage asset modelling.
  • Experience mentoring other Artists.
  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support
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