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A game development studio in the UK is seeking a Gameplay Programmer to design and implement core character mechanics for a large AAA game. The role involves teamwork across animation and gameplay disciplines to deliver high-quality experiences. Candidates should have a degree in Computer Science or equivalent, significant contributions to game projects, and strong skills in C++ and Unreal Engine.
Hove, UK (On-Site / Remote / Hybrid)
You will join the efforts of creating and delivering a large and exciting AAA game for consoles and PC. While we support a variety of systems and content at ACT III, this role specifically focuses on 3Cs (Character, Control, Camera) and core gameplay mechanics.
At ACT III, we solve interesting problems as a multi-disciplinary team, not as individuals. Your immediate surroundings include highly skilled animation and gameplay engineers, as well as excellent animation and design teams. Your role will be to strengthen that team with implementation and iteration of mechanics while leveraging latest animation technologies, and a push for highest quality.