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Advanced Rendering Software Engineer

Electronic Arts

Birmingham

Hybrid

GBP 80,000 - 100,000

Full time

Yesterday
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Job summary

A leading gaming company in Birmingham is seeking a Rendering Engineer to join its F1 team. The successful candidate will develop cutting-edge rendering technologies for AAA racing games. The role requires extensive experience in C++ and 3D graphics, collaborating with a passionate team. This is a hybrid position, requiring 3 days in the office, offering an innovative environment focused on creativity and game development.

Benefits

Healthcare coverage
Mental well-being support
Paid time off
Complimentary games

Qualifications

  • 4+ years experience in C++ programming.
  • Proven experience with modern 3D graphics APIs.
  • Experience in writing shaders and GPU programming.

Responsibilities

  • Develop technical designs for large rendering systems.
  • Research emerging rendering technologies.
  • Implement high quality code in a cross-discipline agile team.

Skills

Expert C++ knowledge
Modern 3D graphics APIs usage
Writing shaders (HLSL/CG)
Advanced 3D geometry
Advanced character rendering techniques
Advanced lighting techniques
Modern ray tracing APIs
Debugging and profiling tools

Education

Degree in relevant subject (Maths/Physics/CS/Game Tech)
Job description

Locations: Birmingham, West Midlands, United Kingdom

Role ID

209731

Worker Type

Regular Employee

Studio/Department

Work Model

नेता

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Our award-winning Codemasters studio is looking for a Rendering Engineer to join the F1 team. Working in a passionate close-knit team with other engineers, designers and content creators, we’ll make sure your voice doesn’t get lost in the crowd. You’llcmath be part of a team delivering ‘AAA’ racing games within a studio that will value and recognize your contributions. You will help to re-invent and shape Codemasters’ boldest F1 racing title ever, from its creation to a genre-defining experience.

Our Rendering Engineers help bring the game’s visually rich real-world characters and environments to life. They are responsible for all technical aspects of the visual appearance of the game. The focus is on delivering the vision of the art and design teams to create remarkable, realistic, emotionally engaging characters that enhance the player’s connection to the game.

Responsibilities:

Reporting to a Lead Engineer or Technical Director you will:

  • Take an acti ve part in developing technical designs and implementations for multiple large rendering systems and features with a focus on in-game character development.
  • Research and evaluate emerging rendering technologies and techniques to keep the game at the cutting edge of visual fidelity
  • Implement high quality code in a large codebase, within a cross discipline agile team and maintain and extend existing code in rendering areas, collaborating with other engine and feature teams as needed
  • Help to maintain high code standards across the engine development team
  • Work with the engineering, art and………...

Qualifications and Skills:

  • Expert C++ knowledge (ideally 4+ years).
  • Use of modern 3D graphics APIs on PC and console games (e.g. Direct 3D 12).
  • Experience writing shaders (HLSL/CG etc.) and GPU programming skills
  • Advanced 3D geometry, pure & applied maths
  • Advanced character rendering techniques
  • Advanced lighting, data streaming and LOD techniques
  • Modern ray tracing APIs and techniques
  • Expert use of debugging and profiling tools

Bonus Qualifications and Skills:

  • Data driven, data oriented and object-oriented design
  • A degree in a relevant subject (e.g. Maths/Physics/CS/Game Tech), or comparable relevant experience
  • Ideally, at least 2 shipped, full‑lifecycle game titles in a rendering related role
  • A collaborative approach to problem solving
  • A passion for learning and helping others to learn

This is a hybrid role, with 3 days per week working from our office in Birmingham.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an(All). All employment decisions are made without regard값붙눈 race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. αύτ

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