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Lead Backend Engineer

thatgamecompany

Remote

EUR 60.000 - 80.000

Vollzeit

Heute
Sei unter den ersten Bewerbenden

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Zusammenfassung

A leading game development studio is seeking a Lead Backend Engineer to develop and maintain backend systems for its real-time multiplayer game, ensuring high availability and low latency. You will lead remote teams, design scalable microservices, and improve system reliability while collaborating closely with various teams. Ideal candidates have extensive experience in backend web services and a passion for gaming. This position offers extensive benefits including comprehensive health coverage and professional development support.

Leistungen

Paid Time Off
Medical, dental, and vision coverage
Pet Insurance
Pre-tax wellness stipend
401K program with company match
Mental health resources
Employee discounts on goods and services

Qualifikationen

  • 8+ years experience in backend for high-volume web services.
  • 5+ years leading geographically distributed teams.
  • Fluency in functional and multi-paradigm languages.
  • Proficient with container-native development and orchestration.

Aufgaben

  • Design and implement scalable backend microservices.
  • Monitor system health and respond to failures.
  • Improve code quality through reviews and testing.
  • Lead and provide guidance to team members.

Kenntnisse

Backend development
Leadership of remote teams
Kubernetes
Docker
Network communication
Testing patterns
Linux proficiency

Tools

Erlang
Elixir
Golang
CI/CD
GitOps
PostgreSQL
MongoDB
Redis
C++
Jobbeschreibung
Lead Backend Engineer

Remote - US & Canada

For “Sky: Children of the Light”, thatgamecompany has developed a real-time, multiplayer game server system capable of handling a massive amount of concurrent users. Providing a reliable and low latency experience for our players is a priority. We build, test, and maintain systems for account and login, resource scaling, seamless matchmaking, and live updates. We need your help developing, scaling and improving these mission critical systems so that we can continue providing impactful multiplayer experiences to people around the globe.

On any given day at TGC, you might:

  • Work with your peers to design and implement large-scale, highly available backend microservices that serve millions of concurrent players. Aim for zero downtime.
  • Monitor system health and quickly respond to any failures or glitches to deliver a smooth online experience to players worldwide.
  • Improve quality through code reviews, expanded test coverage, technical post-mortems, improved documentation.
  • Encourage collaboration and domain knowledge sharing; reducing bus factor is a feature.
  • Work and iterate very closely with members of our (distributed, remote) Gameplay, Engine, and Ops teams.
  • Design testable, flexible features & systems that can withstand frequent changes to functional and performance requirements (this is a live game with a lot of new content, nothing is static!)
  • Deliver! More specifically, strike a deliberate balance between speed and quality.
  • Lead and provide technical guidance to peers and juniors.
Must have
  • 8+ years experience working on the back-end for an MMO or high-volume, distributed, low-latency web services.
  • 5+ years experience leading geographically distributed remote teams.
  • 3+ years experience collaborating with offshore partner teams.
  • Fluency in both a functional language such as Erlang/Elixir and a multi-paradigm language such as Golang. You realize languages are just tools and you are already fluent in at least these two types.
  • Experience with Kubernetes, Helm, and Docker.
  • Have strong, informed opinions on the different approaches to managing network communication, resource scaling, automated deployment, security, reliability, and data tracking/analysis.
  • Be familiar with (and have passion for) testing patterns. We are behind the curve with automated testing and aim to get ahead of it.
  • Be proficient with Linux, container-native development and orchestration, CI/CD, GitOps, and debugging in network environments.
  • Have a thorough understanding of the tradeoffs involved in building highly available, scalable systems, caching strategies, and distributed systems.
Nice to have
  • Sharable hobby projects relevant to the role, eg: a game engine, a distributed container-based app, a multiplayer game using an existing engine.
  • Experience with UDP, bit-level serialization, delta compression, and other techniques for developing efficient network code for real time games.
  • Our custom game engine is written in C++; the more familiarity you have with performant C++, the better.
  • Have experience with both relational and NoSQL databases (PostgreSQL, MongoDB, Redis).

Check out our site, the Sky game, read the reviews. If you like what you see, we’d love to hear from you!

Perks

Paid Time Off, Holidays, and Two Weeks Winter Break

Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.

Pet Insurance for those who need it too.

Compassionate leave for employees who needs to take care of their family members.

Pre-tax wellness stipend

Pre-tax work from home stipend

Access our savings plan (401K program) with company match

Mental health resources including Headspace membership and Employee Assistance Program (CCA)

Discount portal for everyday goods and services

Employee inclusive and diversity initiatives such as Grow Together

Support for personal professional development

We look forward to meeting you!

Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

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