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A leading mobile games company in Toronto is seeking a Senior Technical Artist to manage a tech art team and optimize Unity implementation pipelines. The ideal candidate will have extensive experience in Unity and a strong track record in team leadership and project management. This position offers generous remote working options and professional development opportunities.
Department: Creative
Employment Type: Permanent - Full Time
Location: Toronto, CA
THIS ROLE REQUIRES RELOCATION TO MELBOURNE AUSTRALIA.
Who are we?
Tripledot is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
Ludios — from Ludus (Latin for "play" or "game") and -ios ("the people of") — means The Game People.
We’re an independent game studio backed by the Tripledot Group, led by Eyal, one of Tripledot’s original founders. At Ludios, we bring together the spirit of a new studio with the legacy and expertise of a global mobile games powerhouse.
We develop our own original titles, including Hexago and Marble Match, and we’re currently working on exciting new projects — including games built in collaboration with well-known IPs.
If you\'re passionate about crafting fun, high-quality experiences for millions of players around the world, join us at Ludios.
We are looking for a lead tech artist who can manage a team of tech artists, along with supporting and enhancing efficient pipelines for all creative departments in the development of a Mobile game. They should be an expert in both Unity and in efficient pipeline creation for a large team of content creators.
The lead tech artist should be able to manage their time to balance both hands on work and the leadership and support of the team. The lead will have an important and pivotal role in shaping the Tech Art Team, working with all departments across the studio and establishing effective workflows.