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A leading technology firm in Metro Vancouver is seeking a Senior/Principle Rendering Engineer to lead the development of real-time rendering technologies. This role involves mentoring developers, overseeing optimization of core features, and collaborating with R&D teams. The ideal candidate has over 7 years of programming experience in C/C++, hands-on development in real-time rendering, and experience with game engines. A competitive salary ranging from $120,000 to $230,000 is offered based on qualifications.
About the team
Huawei’s Vancouver Research Center is invested in advanced technology research, architecture design, and strategic technical planning. Our rendering graphics development department focuses on advanced rendering techniques for real-time 3D photorealistic rendering and modeling, aiming towards leading technological solutions for the Metaverse. We develop real-time rendering for multiple platforms and APIs, including DX12, Vulkan, and more, targeting PC, mobile, and cloud rendering. Our mission is to deliver the best possible visual quality. We are currently hiring passionate graphics researchers and engineers to work on innovative rendering technologies and pipelines. If you are passionate about rendering, enjoy researching, implementing, and leading graphic techniques and developers, join us!
Inspire and mentor developers, bringing extensive knowledge to the team.
Independently lead the development of rendering systems and R&D areas.
Mentor junior team members and provide professional guidance.
Maintain deep insight into rendering technology trends, shaders, and recent research.
Oversee development, debugging, and optimization of key rendering engine features to ensure competitiveness.
Collaborate closely with internal R&D divisions.
The base salary ranges from $120,000 to $230,000, depending on education, experience, and expertise.
Solid programming skills in C/C++ with over 7 years of experience.
Current work experience in the CG field for 5 or more years, with hands-on development of real-time rendering features.
Experience with APIs such as Vulkan, OpenGL, DirectX.
Experience with game engines like UE, Unity, or others.
Excellent communication and documentation skills.
Bachelor’s degree or higher in Computer Science, Electronics Engineering, or related fields.
Shipped 1-2 AAA games OR led an advanced runtime graphics team to product completion.
Good knowledge in topics such as:
PBR / BRDF
Real-time ray tracing or global illumination
Rendering pipelines
Direct lighting and shading
Water & Simulation
Hair technology
Runtime Cloud Rendering