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MONTREAL - Asset / Environment Artist: MID/SR- Expression of Interest

Barnstormvfx

Montreal

Remote

CAD 30,000 - 60,000

Full time

Today
Be an early applicant

Job summary

A leading visual effects studio is seeking an experienced Asset Artist for remote work. The candidate should have over 4 years of experience in modeling, UVing, and texturing with proficiency in tools like Maya and Substance Painter. The role involves creating photorealistic assets for various projects. Ideal candidates will have a strong portfolio and a collaborative attitude. Competitive compensation and benefits are provided.

Benefits

Extended health benefits
Retirement savings plans
Paid time off

Qualifications

  • 4+ years of experience in modeling, UVing, texturing, and asset assembly.
  • Portfolio demonstrating a diverse range of 3D assets.
  • Proficiency in advanced hard surface modeling techniques.

Responsibilities

  • Model and texture hard surface assets ranging from props to architectural structures.
  • Create smart materials and custom paint work for photorealistic textures.
  • Integration of model and textures for scene integration.

Skills

Quad-based modeling with clean edge flow
UV packing and organization
Texturing
PBR shading
Collaboration
Attention to detail

Tools

Maya
Substance Painter
Houdini
Arnold
Job description
Overview

Note: At this time we are only accepting applications from those artists residing in Quebec and legally eligible to work in Canada. This is a project-based contract. Please only apply once to the best suited job. Open to Quebec residents only.

About Barnstorm

Barnstorm is an Emmy and VES-nominated visual effects studio based in Los Angeles, New York, Vancouver, and Montreal providing photo-realistic visual effects for a variety of television and online streaming projects. We pride ourselves in our artists’ talent and dedication to producing world-class visual effects.

Who You Are

You are an experienced Asset Artist ready to jump into exciting projects with a rapid turnaround. You have a strong understanding of visual design concepts, quad-based modeling with clean edge flow, UV packing and organization, texturing, and PBR shading. You have a strong creative vision and want to contribute those skills to a growing team and company. You can model, texture, look dev and render like a pro.

What You’ll Do
  • Model (Maya), texture (Substance/Mari), and lookdev (Houdini-Arnold) hard surface assets ranging from handheld props to architectural structures
  • Model assets based on client concept and reference imagery
  • UV mapping and packing, including UDIM packing workflows, to achieve high resolution and consistent texel density
  • Creation of smart materials and custom paint work in Substance Painter or Mari to achieve photorealistic PBR materials
  • Creation and application of procedural materials in Arnold (Houdini is a plus)
  • Integration of model, Substance textures, and procedural materials in Arnold to finalize the asset for downstream scene integration (Houdini is a plus)
  • Turntable and beauty preview rendering for supervisor/client review using Houdini-Arnold
What You Bring
  • At least 4+ years of experience focused on modeling, UVing, texturing, and asset assembly.
  • Previous experience with CG Environment and Character/Creature pipelines necessary
  • A portfolio demonstrating the ability to execute a diverse range of 3D assets. This can include hard surface props, architecture, environment and vehicles.
  • LookDev with environments a plus.
  • Ability to replicate provided photographic or concept reference of characters and creatures
  • Ability to work collaboratively, with strong verbal and written communication skills.
  • Good notion of composition rules, proportions, surface properties, and an eye for the detail
  • Must be legally authorized to work in Canada
  • Positive can-do attitude combined with the ability to work under pressure to meet deadlines.
  • Advanced knowledge of hard surface modeling techniques and best practices, including: clean edge flow, mesh resolution control, high/low poly bake workflows, and object hierarchy organization.
  • Proficiency in creating UDIM-packed UV layouts that achieve a consistent texel density
  • Advanced knowledge of Substance Painter, including working with UDIM UV layouts. Substance Designer is a plus but not required.
  • Advanced understanding of anatomy (human and animal)
  • A good understanding of physically-based shaders (including material painting in Substance Painter/Designer) and the ability to achieve the desired surface qualities across a variety of assets.
  • Working knowledge of Arnold with a core understanding of shader creation and assignment; ability to build and improve workflows in a flexible manner that allows for fast iteration.
  • Ability to adapt to supervisor and client notes, both technical and creative
About this role

This is a remote-based role. Project and staff positions may include extended health benefits and opportunities to participate in RRSP programs.

The posted pay range is aligned with what we believe is fair pay at the time of posting this role. An applicant’s relevant education, experience, skills and qualifications, location and currency may all be considered when deciding pay position within the range. Pay ranges may change. Benefit plans are dependent on the local plan offering and employment status but all US and Canada plans include a comprehensive health insurance plan, retirement savings, and paid time off. Barnstorm VFX is committed to fostering a diverse and inclusive team that provides a meaningful work environment free of discrimination and harassment. Indigenous people, people of color, people of all genders or non-genders, and people with disabilities of all types are encouraged to apply. We thank everyone for their interest and application, however only those selected for an interview will be contacted.

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