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Environment Look Development Artist

The Walt Disney Company (France)

Vancouver

On-site

CAD 90,000 - 151,000

Full time

Yesterday
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Job summary

An international entertainment company is looking for an experienced Environment Look Development Artist to join the team in Vancouver. The ideal candidate will have a Bachelor's degree in digital art and 4+ years of relevant experience. Responsibilities include developing the look of environments for animated films and authoring materials and textures. A collaborative mindset is essential, along with strong technical skills. The position offers a competitive salary range of C$90,400 to $150,500 CAD yearly.

Qualifications

  • 4+ years experience in Environment Look Development or as an Environment Artist in film/television/games.
  • Strong technical skills towards achieving an art-directable aesthetic.
  • Understanding of the production pipeline is essential.

Responsibilities

  • Develop the look of environments and characters in animated films.
  • Author materials, textures, and procedural instancing.
  • Collaborate with asset supervisors and production designers.

Skills

Collaboration
Technical artistic skills
Understanding art direction
Proficiency in texturing
Shader-writing knowledge

Education

Bachelor's degree in digital art or related field

Tools

Maya
Linux
Houdini
Job description

Walt Disney Animation Studios combines the very best in artistry and storytelling with cutting-edge technology to bring wonderful new stories to the big screen for audiences around the world. Constantly challenged to create innovative new technologies for animated features, theme park productions, and special projects for the Walt Disney Company, Walt Disney Animation Studios is home to some of the most talented artists working in the film industry today. Learn about our filmmaking process here.

We currently have a couple of exciting opportunities for experienced Environment Look Development Artists to join us on our upcoming feature- Hexed. Our Look Development Artists are responsible for creating the materials, textures, and geometric instances that define the look of environments, sets, and props. We value self-motivated artists who thrive in a collaborative environment.

Responsibilities
  • Work closely with asset supervisors and production designers to develop the look of the environments and characters of our animated films author materials, textures, and procedural instancing. Bring assets to technically efficient and artistically appealing final completion.
Qualifications
  • Bachelor's degree in digital art, computer graphics, or related field
  • 4+ years experience in Environment Look Development or as an Environment Artist (film/television/games)
  • Ability to understand, interpret and implement highly stylized art direction
  • Strong technical skills toward achieving an art-directable aesthetic
  • Ability to work closely with others in a collaborative environment
  • Knowledge of materials and procedural instancing
  • Proficiency in texturing and digital painting
  • Physically-based rendering experience
  • Maya experience
  • Linux experience
  • Houdini experience a plus
  • Understanding the production pipeline
  • Shader-writing and scripting knowledge is beneficial
  • A reel of visual examples exemplifying work in this area is requested for review. Additionally, please include a resume and reel breakdown with your online profile.

The hiring range for this position in British Columbia, Canada is C$90,400 to $150,500 CAD per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

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