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Audio Artist

Electronic Arts

Vancouver

Hybrid

CAD 70,000 - 100,000

Full time

Yesterday
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Job summary

A leading video game company is seeking an experienced Audio Artist to enhance game audio development. This role involves collaborating with team leads, managing audio files, and creating immersive experiences for players. Ideal candidates should possess over 5 years of audio experience, proficiency in audio tools like Wwise and ProTools, and demonstrate strong creativity and teamwork. The position offers a hybrid work model and competitive compensation.

Benefits

Healthcare coverage
Mental well-being support
Complimentary games

Qualifications

  • 5+ years of game/audio experience.
  • Experience designing audio from scratch, processing, and editing.
  • Proficient in using game development tools, technology, and pipelines.

Responsibilities

  • Comply with audio leads and guidelines for designing audio.
  • Manage assets through editing, naming, and organizing files.
  • Create and implement audio to immerse the player.

Skills

Creativity
Technical proficiency
Artistic sensibility
Teamwork

Tools

Wwise
FMOD
ProTools
Nuendo
Live
Reaper
Unreal Blueprints
Max/MSP
PureData
Python
Batch scripts
Perforce
Jira
Devtrack
MS Access
Job description

Locations: Austin, Texas, United States of America

Role ID

210535

Worker Type

Temporary Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Electronic Arts

EA is one of the leading sports entertainment brands in the world, with top-selling video game franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences.

Role Overview

About our role: EA Sports is hiring an experienced Audio Artist to contribute to game audio development. You will collaborate with Audio leads to support features, small projects, and tasks. You should have experience in all phases of audio design and production, with expertise in at least one audio discipline. Required skills include creativity, technical proficiency, artistic sensibility, and teamwork. If this sounds like you, apply to join our team!

Responsibilities
  • Comply with audio leads and guidelines for designing, gathering, editing, and implementing audio
  • Adhere to a schedule and submit final audio files by set deadlines
  • Manage assets through editing, naming, and organizing files using spreadsheet and database tools
  • Create and implement audio to immerse the player
  • Verify and gather content for both creative and technical design aspects
  • Edit and implement audio assets and interactive elements directly in our game engine and audio tools
  • Advocate for and help design audio pipeline features and workflow processes
  • Document audio systems and summarize them for the development team
  • Control quality to meet project standards and targets
Requirements
  • 5+ years of game/audio experience
  • Experience designing audio from scratch, processing, and editing.
  • Proficient in using game development tools, technology, and pipelines (e.g., Wwise, FMOD)
  • Sound knowledge of modern audio creation equipment, software, and recording techniques, with a high level of proficiency in at least one major DAW (e.g., ProTools, Nuendo, Live, Reaper)
  • Experience with visual programming languages for audio, (e.g., Unreal Blueprints, Max/MSP, PureData)
  • Knowledge of scripting or programming used to automate tasks, (e.g., Python and Batch scripts)
  • Solid knowledge of PC hardware and software
Bonus Skills
  • Experience with SFX creation pipeline and implementation workflows.
  • Experience working in surround
  • Experience with version control software (e.g., Perforce)
  • Experience with bug/task tracking tools (e.g., Jira, Devtrack)
  • Experience with relational databases (MS Access)

Please provide a link for a demo reel in your application.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES
About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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