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Animation Pipeline Technical Director

Sony Imageworks

Vancouver

On-site

CAD 70,000 - 90,000

Full time

Yesterday
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Job summary

A leading visual effects studio in Vancouver is seeking a Pipeline TD to enhance the animation production pipeline. Successful candidates should have strong knowledge of Maya and Python, with experience in creating user interfaces. Familiarity with C++, Linux, and git is beneficial. The role requires managing complex dependencies, meeting schedules, and working independently or within a team. Experience in CG and VFX productions is a must for applicants.

Qualifications

  • Strong knowledge of Maya and Python programming.
  • Experience creating user interfaces with PyQt/PySide.
  • Experience with C++ is a plus.
  • Knowledge of the Linux operating system.
  • Understanding of the git version control system.
  • Familiarity with Katana, Unreal, Houdini, and/or USD is a plus.
  • 2–3 years of relevant experience may be accepted.
  • Experience working on CG and VFX productions.

Responsibilities

  • Creates, develops, and refines all technical aspects of the animation production pipeline.
  • Managing complex scene dependencies across multiple departments.
  • Accountable for meeting schedules and show deadlines.
  • Work efficiently as part of a team or independently.

Skills

Maya
Python programming
User interfaces with PyQt/PySide
C++
Linux operating system
Git version control
Katana
Unreal
Houdini
USD

Education

2-year diploma or 1-year certificate
Job description
Overview

1285 W Pender St Vancouver, BC V6E 4B1

Project based, Full Time

Language in work environment - English

Sony Imageworks Vancouver is seeking Pipeline TDs!

Responsibilities
  • Creates, develops, and refines all technical aspects of the animation production pipeline. This entails developing and supporting procedures and tools to allow for a streamlined and efficient pipeline consisting of character rigging, character animation, simulation, props, layout, cameras, plates, geometry conversions, general shot asset management and approval processes.
  • Managing complex scene dependencies across multiple departments. Familiarity with automated publishing, data validation, and efficient scene organization techniques is highly desirable.
  • The candidate is accountable for meeting schedules and show deadlines. Interacts with production, supervisors, and team/peers in order to problem-solve and share information related to show/assigned tasks. Must be able to decipher as well as follow through on work in progress, dailies, briefings/notes, and feedback.
  • Successful candidates should be able to work efficiently as part of a team or independently to determine various pipeline solutions.
Qualifications
  • Strong knowledge of Maya and Python programming.
  • Experience creating user interfaces with PyQt/PySide.
  • Experience with C++ is a plus.
  • Knowledge of the Linux operating system.
  • Understanding of the git version control system.
  • Familiarity with Katana, Unreal, Houdini, and/or USD is a plus.
  • Most desired: 2-year diploma or 1-year certificate, however a minimum of 2–3 years of relevant experience may be accepted.
  • Experience working on CG and VFX productions.
Extra Qualifications
  • Unreal Engine: Understanding of Unreal scene management, sequencer-based operations, data exchange between DCCs (Maya/Unreal), and experience supporting visualization workflows within Unreal. Knowledge of USD-based integration, Blueprint scripting within Unreal environments is a strong plus.
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