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3D Character Artist (Junior | Intermediate | Senior | Principal | Lead) (Remote)

Avomind

Singapore

Hybrid

SGD 60,000 - 80,000

Full time

Today
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Job summary

A games development studio in Singapore seeks a 3D Character Artist (Junior to Principal) for full-time positions. You will collaborate with a team to create visually appealing and technically optimized 3D characters. Ideal candidates have experience with 3D/2D software and Unreal Engine. The role offers flexible working hours, health insurance, and career development opportunities.

Benefits

AIA Health Insurance with panel of doctors
Flexible Working Hours
Transparent Career Development pathways
14 Days Annual Leave + 2 Days Year on Year (capped at 24 days)
Remote/Hybrid Working Option
Relocation Assistance & Visa Sponsorship

Qualifications

  • Experience in developing visually accurate 3D characters.
  • Ability to work alongside team and project stakeholders.
  • Keen to learn new production practices and methodologies.

Responsibilities

  • Construct visually accurate and appealing 3D assets.
  • Develop convincing characters in line with concept designs.
  • Collaborate closely with multiple disciplines.

Skills

3D Software (Pixologic ZBrush, Autodesk Maya, 3ds Max, Blender)
2D Software (Adobe Photoshop, Substance Painter, Designer)
Unreal Engine 4 or 5
Version Control Software (SVN, Git, Perforce)
Game Art Asset Pipeline knowledge
Traditional and/or Agile work environments
Observational skills for 2D to 3D replication
Understanding of complex designs for animation
Self-assessment and optimization of 3D assets
Knowledge of game development cycle
Proficiency in English (verbal and written)
Job description
3D Character Artist (Junior | Intermediate | Senior | Principal | Lead) (Remote)

Preferable Location(s):Selangor, Malaysia | Kuala Lumpur, Malaysia | Kuala Selangor, Malaysia | Singapore, Singapore | Jakarta, Indonesia | Lahore, Pakistan | Lahore, Pakistan | Islamabad, Pakistan | Bengaluru, India | Bengaluru, India | Delhi, India | New Delhi, India | Hyderabad, India | Hyderabad, Pakistan | Bangkok, Thailand | Ho Chi Minh City, Viet Nam | Hanoi, Viet Nam | Manila, Philippines | Bandung, Indonesia

Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external co-development projects. They build games over multiple platforms, primarily focused on PC (Unreal Engine). Their flagship IP Eximius : Seize the Frontline is a full serviced multiplayer 5v5 FPS/RTS hybrid squad based combat game, launched 2021 on both Steam, then the Epic Games Store. They provide full cycle, co-development, consulting, and virtual production support to our external partners. Today they are a team of forty-five full-time internal developers and growing.

Their commitment to creating great games remains passionately strong, combined with their culture of ensuring their people come first. Through innovation and integrity, they are poised to be the leading force in the games industry within the region.

The Role:

Our client is on the lookout for great full-time talents in Real-Time 3D Character Art development to join our ever growing development team. You will have the opportunity to collaborate with our core team in producing consistently believable, stylistically accurate, platform and engine optimized 3D characters in our many internal and external projects.

Role Descriptions:

  • Work alongside our team and project stakeholders in constructing visually accurate and appealing assets, in-lined with the project’s visual direction, be it organic, hard surfaced, or hybrid type characters and creatures, within technical specifications while meeting calendar and milestone demands.
  • Develop convincing characters, utilizing strong art fundamentals, knowledge across multiple disciplines and software in constructing all manner of characters, creatures, animals, robots, etc. accurately, with respect to the project’s concept designs, while maintaining its technical constraints and boundaries.
  • Work closely with multiple disciplines, in designing, planning and ascertaining accurate production estimates, to identify any potential pitfalls during development. To ensure delivery of a virtually believable character, to invoke an emotional response from our players.
Team and Personal Responsibilities
  • Good interpersonal, communication, and collaborative skills, is able to effectively liaise over various disciplines, and stakeholders across different project and approval stages.
  • Experienced, or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
  • Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.

Skill Descriptions:

Core Requirements:

  • Experience in 3D Software (Pixologic ZBrush, Autodesk Maya, 3ds Max, Blender, etc.)
  • Experience in 2D Software (Adobe Photoshop, Substance Painter, Designer etc.)
  • Experience with Unreal Engine 4, and or 5.
  • Experience in Version Control Software (SVN, Git, Perforce, etc.).
  • Experience in Game Art Asset Pipeline (High-Poly, Low-Poly, Baking, etc.)
  • Experience in Traditional and or Agile work environments and methodologies.
  • Good observational skills when replicating 2D concepts and designs into 3D assets.
  • Ability to understand complex multi-state design(s) for assets needing animation.
  • Ability to self assess, profile, improve, and optimize 3D assets in-game.
  • Knowledgeable in a typical game development cycle.
  • Is Proficient in English, verbal and written.

Supplementary Skills:

  • Experience in Cloth Simulation, and or Sculpting.
  • Experience in Character Prop Development (Weapon, Armor, Skins, etc.).
  • Experience in PBR (Physically Based Rendering) Texture Workflows.
  • Experience in Stylized / Hand Painted Development.
  • Experience in Unreal Material development and integration.
  • Experience in in-game Asset Management.
  • Good observational skills in body mechanics and industrial design.
  • Experience in various hardware and platforms (Mobile, Console, PC, etc.).
  • Experience in Modular Pipeline Development.
  • Experience in In-Game Post Processing tools (Unreal Engine).
  • Experience in in-game Lighting Development.
  • Flexible Working Hours
  • AIA Health Insurance (with panel of doctors)
  • Transparent Career Development pathways
  • 14 Days Annual Leave + 2 Days Year on Year (capped at 24 days)
  • Remote/Hybrid Working Option
  • Relocation Assistance & Visa Sponsorship
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