Senior Graphics Programmer (Mexico/Remote)

Play Magic

Región Centro

A distancia

MXN 600.000 - 1.000.000

Jornada completa

14 días+

Recibe más respuestas de empleadores

Envía un currículum específico para el puesto de trabajo en cuestión de minutos.

Descripción de la vacante

A leading gaming company is seeking an experienced Senior Graphics Programmer, either in Mexico or remote. The role involves designing scalable graphics solutions, writing maintainable code, and optimizing technologies related to rendering. Candidates should have at least 3 years of experience in the gaming industry and a Bachelor's Degree in Computer Science or equivalent. Familiarity with shader languages and solid C/C++ skills are essential. Join a culture emphasizing collaboration and quality work.

Formación

  • 3+ years of experience at a professional video game company.
  • At least 1 shipped game title in a rendering role.
  • Solid experience with GPU/CPU profiling and optimization techniques.
  • Solid experience with shader languages, graphics APIs, and debugging tools.
  • Experience with GPU/CPU profiling and optimization techniques.
  • Familiarity with Physically Based Rendering and related concepts.
  • Solid proficiency in C/C++, including refactoring, optimization, and testing.
  • Confident researching / prototyping new technologies.
  • Strong problem-solving and analytical skills.
  • Experience with DirectX11, OpenGL 4.0, or Vulkan.

Responsabilidades

  • Design and implement elegant solutions for scalability and maintenance.
  • Write clean, professional, and maintainable code.
  • Profile, optimise, and enhance existing graphics technologies.
  • Accurately schedule tasks and complete them on time, with an understanding of milestones, schedules, deadlines, and efficient development processes.
  • Communication and collaboration with other team members in different departments (e.g. Art, Design, Production).
  • Expansion of existing projects for new hardware or devices if required.
  • Proactively problem-solve performance and stability issues when necessary.
  • Foster a culture of sharing knowledge, best practices, and standards.
  • Identify bugs and issues and suggest solutions to mitigate problems.
  • Ensuring high product quality, together with Quality Assurance.
  • Support and contribute to new ideas to game design and implement proof of concept.

Conocimientos

Shader languages
Graphics APIs
Debugging tools
Problem-solving skills
C/C++ proficiency
Problem solving
Research & prototyping

Educación

Bachelor’s Degree in Computer Science or equivalent

Herramientas

DirectX11
OpenGL 4.0
Vulkan
Unreal Engine
Plastic SCM
Perforce

Descripción del empleo

Senior Graphics Programmer (Mexico/Remote)
About the job Senior Graphics Programmer (Mexico/Remote)
  • Mexico or remote, fulltime

Your responsibilities:

  • Design and implement elegant solutions focused on scalability, performance, and maintenance
  • Write clean, professional, and maintainable code
  • Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others)
  • Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes
  • Communication and collaboration with other team members in different departments (e.g. Art, Design, Production)
  • Expansion of existing projects for new hardware or devices if required
  • Proactively problem-solve performance and stability issues when necessary
  • Foster a culture of sharing knowledge, best practices, and standards
  • Identify bugs and issues and suggest solutions to mitigate problems
  • Ensuring high product quality, together with Quality Assurance
  • Support and contribute to new ideas to game design and implement proof of concept

REQUIRED QUALIFICATIONS

  • 3+ years experience at a professional video game company
  • At least 1 shipped game title in a rendering role
  • Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience
  • Solid experience with shader languages, graphics APIs, and debugging tools
  • Experience with GPU/CPU profiling and optimization techniques
  • Familiarity with Physically Based Rendering and related concepts
  • Solid proficiency in C/C++, including refactoring, optimization, and testing
  • Confident researching / prototyping new technologies
  • Strong problem-solving and analytical skills
  • Experience with DirectX11, OpenGL 4.0, or Vulkan.

BONUS QUALIFICATIONS

  • Advanced knowledge of ray tracing techniques, CPU or GPU based
  • Hands on experience with Unreal Engine
  • Work with major VR Platforms (Oculus, Vive, PSVR)
  • Work with major modern consoles (XBox One, PS4, Switch)
  • Familiarity with Plastic SCM, Perforce, or other modern SCM best practices
Consigue la evaluación confidencial y gratuita de tu currículum.
o arrastra y suelta tu archivo aquí
Similar jobs

Puestos de trabajo similares que vale la pena comparar

Senior Graphics Engineer, Remote
Senior Graphics Engineer, Remote

Play Magic • Región Centro

A distancia
MXN 600.000 - 1.000.000
Senior Animation Programmer (Mexico/Remote)
Senior Animation Programmer (Mexico/Remote)

Play Magic • Región Centro

Híbrido
MXN 1.074.000 - 1.433.000
Experienced Technical Artist (Mexico/Remote)
Experienced Technical Artist (Mexico/Remote)

Play Magic • Región Centro

Híbrido
MXN 895.000 - 1.254.000
Senior Animation Programmer — Remote (Mexico)
Senior Animation Programmer — Remote (Mexico)

Play Magic • Región Centro

Híbrido
MXN 1.074.000 - 1.433.000
Technical Artist (Project Based)
Technical Artist (Project Based)

amberstudio.com • Región Centro

Presencial
MXN 250.000 - 450.000
Competitive project-based compensation
Opportunity for diverse project engagements
Clear communication and support
+3
Technical Artist (Project Based)
Technical Artist (Project Based)

Amber • Región Centro

Presencial
MXN 420.000 - 800.000
Competitive project-based compensation
Exciting and diverse projects
Flexible project timelines
Remote Technical Artist — Unreal Shaders & Pipeline Lead
Remote Technical Artist — Unreal Shaders & Pipeline Lead

Play Magic • Región Centro

Híbrido
MXN 895.000 - 1.254.000
Senior Material Artist - Talent Pool (2026 Opportunities)
Senior Material Artist - Talent Pool (2026 Opportunities)

Liquid Development • Ciudad de México

Presencial
Comprehensive statutory benefits
Major and minor medical insurance
Vacation premium
+1
VFX Artist - Talent Pool (2026 Opportunities)
VFX Artist - Talent Pool (2026 Opportunities)

Liquiddevelopment • Ciudad de México

Híbrido
Comprehensive statutory benefits
Medical insurance after 3 months
Savings fund
+1
Unreal Technical Artist: Shaders, Pipelines & Performance
Unreal Technical Artist: Shaders, Pipelines & Performance

amberstudio.com • Región Centro

Presencial
MXN 250.000 - 450.000
Competitive project-based compensation
Opportunity for diverse project engagements
Clear communication and support
+3