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Descripción de la vacante
A leading gaming company is seeking an experienced Senior Graphics Programmer, either in Mexico or remote. The role involves designing scalable graphics solutions, writing maintainable code, and optimizing technologies related to rendering. Candidates should have at least 3 years of experience in the gaming industry and a Bachelor's Degree in Computer Science or equivalent. Familiarity with shader languages and solid C/C++ skills are essential. Join a culture emphasizing collaboration and quality work.
Formación
3+ years of experience at a professional video game company.
At least 1 shipped game title in a rendering role.
Solid experience with GPU/CPU profiling and optimization techniques.
Solid experience with shader languages, graphics APIs, and debugging tools.
Experience with GPU/CPU profiling and optimization techniques.
Familiarity with Physically Based Rendering and related concepts.
Solid proficiency in C/C++, including refactoring, optimization, and testing.
Confident researching / prototyping new technologies.
Strong problem-solving and analytical skills.
Experience with DirectX11, OpenGL 4.0, or Vulkan.
Responsabilidades
Design and implement elegant solutions for scalability and maintenance.
Write clean, professional, and maintainable code.
Profile, optimise, and enhance existing graphics technologies.
Accurately schedule tasks and complete them on time, with an understanding of milestones, schedules, deadlines, and efficient development processes.
Communication and collaboration with other team members in different departments (e.g. Art, Design, Production).
Expansion of existing projects for new hardware or devices if required.
Proactively problem-solve performance and stability issues when necessary.
Foster a culture of sharing knowledge, best practices, and standards.
Identify bugs and issues and suggest solutions to mitigate problems.
Ensuring high product quality, together with Quality Assurance.
Support and contribute to new ideas to game design and implement proof of concept.
Conocimientos
Shader languages
Graphics APIs
Debugging tools
Problem-solving skills
C/C++ proficiency
Problem solving
Research & prototyping
Educación
Bachelor’s Degree in Computer Science or equivalent
Herramientas
DirectX11
OpenGL 4.0
Vulkan
Unreal Engine
Plastic SCM
Perforce
Descripción del empleo
Senior Graphics Programmer (Mexico/Remote)
About the job Senior Graphics Programmer (Mexico/Remote)
Mexico or remote, fulltime
Your responsibilities:
Design and implement elegant solutions focused on scalability, performance, and maintenance
Write clean, professional, and maintainable code
Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others)
Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes
Communication and collaboration with other team members in different departments (e.g. Art, Design, Production)
Expansion of existing projects for new hardware or devices if required
Proactively problem-solve performance and stability issues when necessary
Foster a culture of sharing knowledge, best practices, and standards
Identify bugs and issues and suggest solutions to mitigate problems
Ensuring high product quality, together with Quality Assurance
Support and contribute to new ideas to game design and implement proof of concept
REQUIRED QUALIFICATIONS
3+ years experience at a professional video game company
At least 1 shipped game title in a rendering role
Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience
Solid experience with shader languages, graphics APIs, and debugging tools
Experience with GPU/CPU profiling and optimization techniques
Familiarity with Physically Based Rendering and related concepts
Solid proficiency in C/C++, including refactoring, optimization, and testing
Confident researching / prototyping new technologies
Strong problem-solving and analytical skills
Experience with DirectX11, OpenGL 4.0, or Vulkan.
BONUS QUALIFICATIONS
Advanced knowledge of ray tracing techniques, CPU or GPU based
Hands on experience with Unreal Engine
Work with major VR Platforms (Oculus, Vive, PSVR)
Work with major modern consoles (XBox One, PS4, Switch)
Familiarity with Plastic SCM, Perforce, or other modern SCM best practices
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