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Sound Designer - 12 month contract

Media Molecule

Greater London

Hybrid

GBP 40,000 - 60,000

Full time

Today
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Job summary

A leading game development studio is looking for a talented Sound Designer on a contract until January 2027. The role involves taking ownership of audio design and technical features, producing inspiring sounds, and implementing them within the game engine. Applicants should have experience in the games industry, knowledge of sound recording and mixing, and familiarity with tools like Wwise or FMOD. This role offers hybrid working arrangements with 2-3 days per week onsite in Guildford.

Qualifications

  • Ability to produce sounds that inspire and impress.
  • Experience in the games industry with a strong showreel.
  • Knowledge of sound recording and mixing.

Responsibilities

  • Take ownership of audio design and technical features.
  • Implement sounds in engine and manage recording sessions.
  • Guide additional work related to sound design.

Skills

Sound production
Sound recording
Mixing and editing
Using Wwise
Game sound implementation
Creature voice design
Collaborative work

Tools

Wwise
FMOD
Unity
Unreal Engine
Job description

Sound Designer – contract until January 2027. Hybrid 2-3 days a week onsite in Guildford.

Media Molecule are looking for a talented sound designer to join our Audio team on a 1-year contract to help with our new title! This is without doubt, one of the best Audio roles around. There’s huge scope for impact in this role, with ownership of audio design and technical features. The sound designer will take ownership of a product area, assessing its needs, creating the necessary sounds, implementing them in engine, and guiding any additional work that needs to be taken on (e.g. handling a recording session).

What are we looking for?
  • Ability to produce sounds that inspire and impress!
  • Previous experience in a similar role within the games industry and a clear understanding of what is required to make a game sound good – demonstrated in your showreel.
  • An intimate knowledge of sound recording, mixing, editing etc with experience recording different material, and an understanding of all the practicalities involved.
  • Demonstrable experience and knowledge of using Wwise (preferred), or another game sound implementation system. (e.g. FMOD, Unity, Unreal etc).
  • Demonstrable experience with implementing Wwise/other middleware content into a game engine, using sound designer facing tools.
  • Experience in creature voice design, gibberish and synthetic voice design is highly desirable.
  • A proactive, creative and collaborative approach.
  • Scripting knowledge is a plus, but not essential to this role.

We are accepting applications from people with varied levels of experience. To apply for this position please submit your CV & show-reel showing footage featuring your work.

If you can, please make sure your showreel is short and to the point – no more than 1:30 in length.

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