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Sound Designer

Warner Bros. Entertainment Inc.

City of Westminster

Hybrid

GBP 35,000 - 50,000

Full time

Today
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Job summary

A leading entertainment company in the UK is seeking a Sound Designer for a hybrid role. You will design and implement immersive audio for a new AAA project while collaborating closely with various teams to enhance gameplay experiences. Ideal candidates will have sound design expertise, strong communication skills, and experience with tools like Pro Tools and Wwise. Join a team passionate about crafting soundscapes that resonate with players, and enjoy the opportunity for personal and professional growth within a renowned studio.

Benefits

Career-defining opportunities
Curated benefits
Opportunity for skill growth

Qualifications

  • Experience designing high-quality SFX with DAW proficiency.
  • Technical implementation skills in a game engine and audio middleware.
  • Familiarity with audio debugging and profiling tools.

Responsibilities

  • Design immersive soundscapes and implement gameplay-reactive audio.
  • Engage with other departments to support gameplay and narrative.
  • Track and document work consistently.

Skills

Curiosity
Adaptability
Communication
Teamwork
Technical implementation
Sound design expertise

Tools

Pro Tools
Wwise
Reaper
Logic
DAW knowledge
Job description
Overview

As a generalist sound designer, you'll work across a wide range of tasks from SFX design to implementing audio in-engine, supporting music workflows, and contributing to dialogue editing and design. We don't expect expertise in everything, but we value curiosity, adaptability, and willingness to learn.

Responsibilities
  • Designing immersive soundscapes and gameplay-reactive audio within allocated timeframes and feedback loops.
  • Implementing assets in-engine with attention to quality and stability.
  • Participating actively in milestone reviews and retrospectives, sharing insight and receiving feedback.
  • Proactively engaging with other departments to support gameplay and narrative.
  • Communicating effectively across disciplines and contributing to workflow processes.
  • Working with team members and sharing knowledge where helpful.
  • Managing your own sprint tasks with accuracy and transparency.
  • Contributing to audio pipeline improvements and tool feedback.
  • Tracking and documenting work consistently.
  • Ability to design high quality SFX with a thoughtful and craft-driven approach, including source recording, editing and manipulating audio using a DAW and common processing techniques (EQ, compression, reverb, etc.). Experience with any DAW is valued. Pro Tools is our primary platform with Reaper and Logic also being used for some tasks.
  • Technical implementation skills with a proven track record in a game engine and audio middleware environment (familiarity with Wwise and UE5 is preferred).
  • Experience with debugging audio, play-testing, and identifying issues throughout development.
  • Familiarity with in-game profiling tools and an understanding of how to use this data to develop an optimised performance.
  • Basic understanding of technical concepts to support communicating with audio programmers.
  • Ability to advocate for ideas constructively and contribute to creative discussions, remaining focused and organised while delivering high-quality work under production deadlines.
  • Practical knowledge of common field recording techniques and tools (microphones, field recorders, etc.). Our sound design practice greatly values source recording. We're seeking someone eager to grow their skills with us.
  • Practical experience with analogue and digital signal flows. You have an appreciation of how to use outboard gear, and plugins to achieve high-quality results.
Hybrid Working

This role is advertised as a Hybrid work model, combining remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to applicable laws, WBD / your Line Manager reserves the right to change this working agreement where essential to business needs and upon reasonable notice to you.

Company & Role Context

When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next. From brilliant creatives to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Rocksteady Studios is looking for a Sound Designer to join our studio, working with an experienced team on an exciting AAA project, crafting immersive worlds and emotionally resonant player experiences. This role is ideal for someone stepping up from a junior position or growing confidently into an intermediate-level sound design role and who connects with our audio team vision: We craft powerful connections between players and the game, amplifying emotional, narrative, and gameplay moments to create experiences that resonate with meaning. We are considered, conscientious and deeply thoughtful about our craft. We care about our work and the work of our colleagues throughout the studio. You will have experience of producing audio for interactive media with a proven track record of delivering high-quality audio assets and contributing to collaborative development. You appreciate that outstanding sound design is the result of a strong creative vision and craft supported by the effective use of technical tools. You understand the balance required to succeed in a modern development studio. You demonstrate creative initiative and technical independence when it comes to your everyday work.

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