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Product Designer

Black Tree Gaming Limited

United Kingdom

Remote

GBP 40,000 - 50,000

Full time

Today
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Job summary

A video game company is seeking a Product Designer to enhance user experiences across web and app platforms. The ideal candidate should have a robust portfolio showcasing user-centric designs and measurable impacts. Responsibilities include designing growth initiatives and collaborating with cross-functional teams. Benefits include a 4-day workweek, monthly gaming allowance, and private healthcare. This role is remote within the UK or Europe, and the salary ranges from £40,000 to £50,000, adjusted for those outside the UK.

Benefits

4-day workweek
Monthly gaming allowance
Private healthcare
Flexible training budget

Qualifications

  • Experience in product design or UX/UI design roles.
  • Strong portfolio demonstrating measurable impact.
  • Experience in consumer-facing digital products.

Responsibilities

  • Design end-to-end for growth initiatives across desktop and app.
  • Conduct research and analyze data for friction points.
  • Collaborate with Product Management and Engineering.

Skills

User-centric design
Prototyping
Analysis of data
Collaboration
Figma proficiency

Tools

Github
Job description
Product Designer

Location: Remote with the UK or Europe

Salary range: £40,000 - £50,000 - compensation outside the UK will be adjusted based on location.

Please note: We are unable to sponsor international visas at this time.

Our Role

We’re looking for a Product Designer with a strong growth mindset and a track record of designing experiences that move key metrics. You’ll work closely with product, engineering, and marketing teams to identify opportunities, run experiments, and design and craft solutions that improve user acquisition, onboarding, and engagement, retention across both web and app experiences.

This role combines user‑centred design with analytical problem solving. You’ll dig into data, simplify complex flows, advocate for users, and use rapid testing to deliver measurable improvements. This is a craft heavy role — we want someone to obsess over the details, in the context of functional software, not just marketing sites.

Responsibilities
  • Work on end to end designs for growth initiatives across our ecosystem, including desktop and app experiences.
  • Conduct research and analyse data to uncover friction points and opportunities across our users lifecycle.
  • Design and iterate experiments to improve activation, engagement and retention.
  • Collaborate cross functionally with Product Management, Engineering and Community to define hypotheses and measure impact.
  • Work quickly to produce prototypes ranging from low‑fidelity flows and wireframes to high‑fidelity, interactive UI designs. The ability to prototype using code is a bonus.
  • Develop and refine design systems to ensure consistency as features evolve.
  • Advocate for accessibility and usability, especially for new or upcoming modding users.
  • Engage with the modding community to understand creator and user needs, motivations and pain points.
Qualifications
  • Previous experience in product design, UX/UI design, or growth‑focused design roles.
  • Strong portfolio demonstrating user‑centric design, measurable impacts and growth initiatives.
  • Experience working on consumer facing digital products, ideally in UGC platforms.
  • Ability to translate complex systems into intuitive, accessible experiences.
  • Proficiency with Figma.
  • Experience collaborating in cross functional product teams in agile environments.
  • Experience designing across mobile web and desktop surface. Desktop app experience is a bonus.
  • Understands engineering and can build prototypes to communicate ideas (Framer, Loveable, Cursor, Figma, code etc…).
Bonus Skills
  • Experience in revenue, growth, acquisition, and conversion product areas.
  • Experience using Github for issues tracking.
  • An understanding of games modding and knowledge of Nexus Mods.
  • A love of computer games.
Benefits
  • We work a 4‑day week of 32 hours, with no reduction in pay.
  • An allowance of £25 each month to spend on video games (anything required for work is bought by the business!).
  • Employee Assistance Programme.
  • Private BUPA healthcare for you and your family.
  • A very flexible training budget.
  • Regular social events throughout the year. Participation is optional!
About Nexus Mods

Established in 2001, Nexus Mods is the largest video game modding platform on the internet—a household name in the PC gaming ecosystem.

  • 65M+ registered members
  • 750K+ mods for 3,500+ games
  • 18B+ mod downloads

We’re currently focused on product modernisation, driving growth and building infrastructure for the next 10 years of community‑powered modding.

How We Work

At Nexus Mods, engineers don’t disappear into silos. You’ll join a cross‑functional product pod. An autonomous, outcome‑focused team with everything needed to help ship real impact: Product Manager, Tech Lead, Backend/Frontend Engineers, App Developers, Designers QAs, Community & Content.

Pods own strategy, discovery, delivery, and results. That means you’re not just handed tickets, you help shape what gets built, test ideas with users, and see your work reach millions of gamers worldwide.

Diversity and Inclusion

We celebrate diversity and want you to bring your whole self to work.

Supporting an incredible community of tens of millions of users, we thrive on engaging as many views as possible to improve our platform. We see no reason why our culture should be any different.

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