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Game Designer (fmd) – PC Strategy Roguelike RPG Mix

remote control productions

München

Hybrid

EUR 50.000 - 75.000

Vollzeit

Heute
Sei unter den ersten Bewerbenden

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Zusammenfassung

A game development studio in Munich is searching for a Game Designer who will work on an upcoming PC project. This role involves developing gameplay features, driving collaboration, and maintaining high design standards. The ideal candidate has experience with PC or Console titles and is familiar with genres like strategy and RPG. The position requires excellent communication skills, with a hybrid working model available, demanding some on-site presence. Join a creative team passionate about game development.

Leistungen

Flat hierarchies and friendly atmosphere
Lunch budget (up to €50/month)
Public transportation compensation
Regular team events

Qualifikationen

  • At least one shipped PC or Console title with significant design contributions.
  • Proven ability to design, balance and iterate complex gameplay systems.
  • Excellent English-language documentation and communication skills.

Aufgaben

  • Conceive and develop new gameplay features, systems and content.
  • Balance and fine-tune complex game mechanics across various genres.
  • Analyze player feedback to continuously refine the user experience.

Kenntnisse

Mechanical Design
Computer Graphics
Root Cause Analysis
Unity
Unreal Engine

Tools

Unity
Maya
Jobbeschreibung
About Us

Chimera Entertainment is a creative and independent game development studio based in the heart of Munich. Since our founding in 2006, gameplay creativity and teamwork have been at the core of everything we do. Our portfolio spans over 25 published titles, including award-winning franchises like Angry Birds Epic and Angry Birds Evolution. We develop both proprietary IPs (including our latest release Songs of Silence) and work-for-hire projects from conception through launch. With almost 20 years of expertise in PC, mobile and cross-platform game development, we rank among Germany’s leading studios. We’re excited to welcome passionate new talent to our ambitious team of 25 game developers.

Your Role

As a Game Designer at Chimera you will join a 14-person team working on our upcoming PC project, a unique genre-blending experience that combines roguelike, RPG, puzzle and tower defense elements. The creative direction is set; we’re looking for someone who can turn this vision into meaningful player moments, systems that feel smart, features that reward mastery and a game loop players return to because it stays fun and engaging. You will champion innovative feature development, drive creative collaboration across the team and ensure that design vision, gameplay mechanics and product quality consistently meet the highest standards.

This is a project-based role (24 months) with real ownership in a highly collaborative environment.

Responsibilities
  • Conceive and develop new gameplay features, systems and content
  • Create and maintain comprehensive design documentation
  • Balance and fine-tune complex game mechanics across roguelike, strategy and RPG elements
  • Conduct regular design reviews to ensure alignment with project goals and quality standards
  • Collaborate across disciplines to optimize implementation
  • Analyze player feedback and data to continuously refine the user experience
Qualifications
  • At least one shipped PC or Console title with significant design contributions
  • Passion for strategy, roguelike, RPG or mechanics-driven games (you play and understand these genres, not just in theory)
  • Proven ability to design, balance and iterate complex gameplay systems
  • Excellent English-language documentation and communication skills (German is a plus)
  • Self-directed, reliable and solution-oriented work approach
  • Availability for on-site work in Munich (hybrid model; full remote not possible)
Bonus Points
  • Unity experience
  • UI / UX knowledge or passion
  • Experience working with publishers / external partners
Perks
  • Flat hierarchies and a friendly collaborative atmosphere
  • Creative, relaxed and international workplace in the heart of Munich
  • Public transportation compensation (German ticket)
  • Lunch budget (up to €50/month)
  • Professional health coaching (OLAO HEALTH: digital and on-site sessions)
  • Well-stocked library with books, games and gaming consoles
  • Free coffee beverages and fresh fruit on-site
  • Regular team and company events
  • And plenty of fun along the way!
Key Skills

Mechanical Design, Computer Graphics, GD&T, Root Cause Analysis, CAD, Mechanical Knowledge, Creo, Lua, Unreal Engine, Maya, Project Engineering, Unity

Employment Details

Employment Type: Full-Time

Experience: [years]

Vacancy: 1

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