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An innovative game studio in Munich is looking for an Environment Artist to craft stunning natural landscapes for their AAA survival game. This role involves designing procedural generation pipelines and creating high-quality assets while ensuring visual consistency. The ideal candidate has over 3 years of experience in game development, particularly in procedural workflows and Unreal Engine. Join a passionate team and help shape immersive environments that define gameplay.
welevel is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.
We’re looking for an Environment Artist to craft the natural landscapes and biomes that form the heart of Solid River. You will sculpt immersive worlds, create high-quality natural assets, and ensure visual consistency across diverse environments — balancing artistry with technical excellence.
As an Environment Artist, you’ll work closely with our development team. Including designers, technical artists, and other creatives to bring the game’s environments to life with breathtaking detail and strong gameplay readability.
Are you ready to shape breathtaking worlds and bring Solid River’s landscapes to life? Apply now and let your creativity flow like a mighty river!
welevel is a fast-growing AI-powered game studio in the heart of Munich. We’re creating a blockbuster title with an ambitious team, blending industry veterans with next-gen tech. As the home for bold, creative minds, welevel is where innovation meets imagination. Backed by top investors, we're on a mission to reshape the future of gaming.