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Technical Artist

Offworld Industries

New Westminster

On-site

CAD 75,000 - 95,000

Full time

Yesterday
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Job summary

A game development studio based in New Westminster is looking for a talented Sr. Technical Artist to join their team. This role involves creating art pipelines, maintaining tools for content creation, and solving complex technical issues within 3D asset pipelines. The ideal candidate will have over 5 years of experience and have shipped at least one title in a senior role. This full-time, fixed-term position offers health benefits and vacation time.

Benefits

Extended health and dental benefits
2 weeks of paid vacation
Wonderful colleagues!

Qualifications

  • Minimum 5 years experience in technical art related disciplines.
  • Proven ability to ship at least 1 title in a senior role.
  • Strong skills in 3D art pipelines and shader optimization.

Responsibilities

  • Help create art pipelines and assist in developing new techniques.
  • Create and maintain tools to aid artists and designers.
  • Review creative processes and identify opportunities for improvements.

Skills

Shader development
3D art pipelines
Team collaboration
Creative problem solving

Tools

Maya
3DS Max
Photoshop
Substance
HLSL
Job description
About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, \u201cSquad\u201d. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.


Fast forward to 2025, Offworld has over 140 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have just announced our upcoming title \u201cStarship Troopers: Extermination\u201d, a 16-player PvE first-person shooter based on the 1997 cult-classic film.


We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented Sr. Technical Artist for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!


RESPONSIBILITIES


  • Help create art pipelines and assist in developing new techniques

  • Create and maintain tools to help artists and designers create content

  • Provide hands on support for artists and engineers in order to validate performance and standards

  • Review creative processes and identify opportunities for improvements

  • Solve challenging technical issues in the 3d asset pipeline

  • Create and optimize shaders in UE4’s node system as well as HLSL


REQUIREMENTS


  • Minimum 5 years experience in technical art related disciplines

  • Having shipped at least 1 title in a senior role.

  • Previous experience with industry standard game development software

  • A wide range of skills and knowledge related to 3d art pipelines, shaders, and optimization

  • Previous experience with lighting and post processing

  • Self-motivated and proactive

  • Positive attitude, genuine team player

  • A great ability to think creatively and solve complex technical issues


DESIRABLE TRAITS


  • Expert in shader and tool development/maintenanc

  • Understanding of the realistic visual style of OWI games and a passion to push it to the next level.

  • e, including HLSL, blueprint, and UE4 shader nodes

  • Experienced in modeling and art tools/pipelines (Maya, 3DS Max, Photoshop, Substance)

  • Knowledge of procedural tools and programs (Houdini, World Machine)

  • Excellent verbal and written communication skills

  • Good artistic skills including color and composition

  • Ability to work with technical documentation and write new documentation for developed tools and shaders

  • Knowledge of a high level of coding (C++ specifically)

  • Experience developing custom tools and scripts for content creation tools

  • Previous experience with landscape pipelines and/or skybox art

  • Passion for video games, and an extensive knowledge of different games across many genres and platforms.


This is a full-time, fixed-term 12-month contract position, with the requirement to work from our office three days per week. There is the possibility of an extension or transition to a permanent role based on the needs of the business.


This role offers:



  • Extended health and dental benefits

  • 2 weeks of paid vacation

  • Wonderful colleagues!


If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.


Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

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