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Senior Technical Designer

Yellow Brick Games

Quebec

Hybrid

CAD 60,000 - 80,000

Full time

30+ days ago

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Job summary

An innovative studio seeks a Senior Technical Designer with expertise in Unreal Engine. In this role, you will design and implement robust gameplay systems, ensuring high-quality experiences. You'll work autonomously, collaborating closely with a talented team to bring creative visions to life. This position offers the chance to make a significant impact in a dynamic environment that values proactivity and creativity. If you're passionate about game development and eager to contribute to exciting projects, this opportunity is for you.

Qualifications

  • Proven experience as a Technical Designer on shipped AAA or indie games.
  • Expert-level proficiency in Unreal Engine Blueprints.

Responsibilities

  • Design and implement complex gameplay systems using Unreal Engine.
  • Collaborate with designers and programmers for seamless integration.

Skills

Unreal Engine Blueprints
Gameplay Programming
Problem-solving
Collaboration
Debugging

Job description

Yellow Brick Games is seeking a Senior Technical Designer with deep expertise in Unreal Engine to help bring our creative vision to life. You will be responsible for designing, implementing, and optimizing robust gameplay systems and their architecture from the ground up. As part of a smaller studio, we value autonomy, proactivity, and the ability to create and act on your own tasks to achieve exceptional gameplay experiences. Yellow Brick Games is based in Quebec City, Canada, and we are open to discuss remote-work situations. We are committed to diversity and all qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.

Responsibilities
  • Gameplay System Design & Implementation: Design, prototype, and implement complex gameplay systems and mechanics using Unreal Engine’s Blueprints.
  • System Architecture Design: Define and build the architecture of gameplay systems to ensure scalability, maintainability, and performance.
  • Technical Competence & Autonomy: Work independently to identify, design, and implement systems with minimal supervision while proactively seeking ways to enhance the game’s quality and efficiency.
  • Collaboration: Work closely with designers, programmers, and artists to ensure seamless integration of gameplay systems within the broader project vision.
  • Tool & Workflow Creation: Develop tools and workflows that empower designers and improve iteration speed.
  • Optimization & Debugging: Profile and optimize gameplay systems for performance and stability across various platforms.
  • Documentation: Produce detailed and clear technical documentation to support the development team’s understanding and maintenance of systems.
  • Proactive Contribution: Take initiative by proposing and developing innovative solutions to enhance the gameplay experience.
Requirements
  • Proven experience as a Technical Designer or Senior Designer on at least one shipped AAA or high-quality indie game.
  • Expert-level proficiency in Unreal Engine Blueprints.
  • Strong ability to design and implement scalable gameplay systems from the ground up.
  • Solid understanding of gameplay programming, architecture design, and optimization techniques.
  • High degree of autonomy, with the ability to effectively create, manage, and complete your own tasks.
  • Excellent problem-solving and debugging skills.
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines.
Nice to Have
  • Experience with AI systems, animation systems, UI implementation, optimization techniques, or creating efficient tools and workflows.
  • Some experience using C++ in Unreal.
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