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Associate Gameplay Software Engineer (Unreal Engine 5) - (7-month contract)

Blackbird Interactive

Vancouver

Hybrid

CAD 60,000 - 80,000

Full time

22 days ago

Job summary

A leading game studio is seeking an Associate Gameplay Engineer to work on gameplay features using C++. This remote-friendly position involves collaborating with engineers and designers to create engaging player experiences. Ideal candidates should have a BSc in Computer Science and 1-2 years of experience with C++, along with familiarity with Unreal Engine. Mentorship and professional growth opportunities are emphasized, along with a supportive team environment.

Benefits

Four-day work week
Mentorship opportunities
Remote work options

Qualifications

  • 1-2 years of experience with C++, ideally in gaming.
  • Familiarity with Unreal Engine 4 or 5.
  • Comfortable with version control systems.

Responsibilities

  • Build and iterate on gameplay features using C++.
  • Translate design intent into responsive gameplay systems.
  • Collaborate with senior engineers to refine features.

Skills

C++
Unreal Engine 4 or 5
Gameplay architecture
Clear communication
Git or Perforce

Education

BSc in Computer Science or related field
Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. These include both world-class IPs and our own creations across multiple genres and platforms.

In 2022, we introduced a four-day work week and now support in-studio, remote (within Canada), and hybrid work arrangements as permanent options for all employees.

We’re looking for an associate gameplay engineer with strong technical foundations and a passion for moment-to-moment play. You’ll contribute to systems like movement, combat, and progression, while learning Unreal Engine 5’s architecture and workflows. This is a growth role with built-in mentorship, hands-on experience, and a direct impact on the player experience.

This role is remote-friendly in Canada (Pacific-time overlap required).

What You’ll Tackle
  • Gameplay Implementation – Build and iterate on gameplay features such as player movement, abilities, interactions, and environmental systems using C++ and Blueprints.
  • Prototyping & Polish – Help translate design intent into responsive, tuned gameplay systems that feel great and are fun to play.
  • Collaboration & Iteration – Work closely with senior engineers, designers, and animators to bring features to life and refine them through playtesting and feedback.
  • Learning & Growth – Explore UE5 subsystems like GAS, MassEntity, and Chaos, and expand your knowledge through pairing, code reviews, and studio-wide knowledge sharing.
  • Code Quality & Tools – Write clean, maintainable code and contribute to tooling and systems that help improve workflow efficiency across disciplines.
You’ll Thrive Here If You…
  • Have 1–2 years of professional or academic experience with C++, ideally in a game development context.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Are familiar with Unreal Engine 4 or 5, either through school, mods, indie development, or shipped features on a larger team.
  • Are eager to learn gameplay architecture, systems thinking, and best practices in real-time game development.
  • Enjoy working with others and value clear communication and feedback.
  • Are comfortable using Git, Perforce, or similar version control systems and modern debugging tools.
Bonus XP
  • Experience with Blueprint scripting, UE5 sample projects, or gameplay prototypes.
  • Exposure to systems like Gameplay Ability System, Behavior Trees, or AI navigation.
  • A passion for games with tight mechanics, satisfying feedback, or emergent systems.
  • Contributions to game jams, student projects, mods, or indie releases.
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