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3D Modeller

Framestore Limited

Montreal

On-site

CAD 60,000 - 80,000

Full time

Today
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Job summary

A leading visual effects studio in Montreal is seeking a Modeller to produce highly accurate CG models for high-end visual effects films. The ideal candidate should have strong modelling skills, experience in VFX workflows, and be proficient in Maya. Responsibilities include creating models based on references, collaborating with texture artists, and meeting production deadlines. This role offers an opportunity to work in a creative and inclusive environment.

Qualifications

  • Experience working on asset builds for visual effects.
  • Strong skills in polygonal subdivision modelling.
  • Ability to follow reference materials for accurate models.

Responsibilities

  • Create models as briefed or in line with references.
  • Communicate with other departments to meet expectations.
  • Stay on schedule while maintaining high quality.

Skills

Experience working on asset builds for VFX needs
Knowledge of Maya
Strong polygonal subdivision modelling skills
Efficient with layout of UVs
Ability to create highly detailed models
Good team collaboration

Tools

Maya
Sculpting software
Job description

The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

Modellers are responsible for the production of highly accurate and efficient CG models for use in high-end visual effects films. Modellers will work from references which may include photographs, scan data, blueprints and/or concept designs. Modellers work closely with Texture Artists in order to produce models and UVs that meet the specific requirements of a VFX pipeline.

What you’ll do:
  • Create models as briefed and/or in line with reference materials
  • Follow asset build conventions
  • Present work for progress review to Leads and Supervisors
  • Communicate with other departments in order to ensure that the model meets expectations
  • Have ongoing communication with Production and Leads regarding schedules and deadlines
  • Stay on schedule and meet deadlines while maintaining the highest levels of quality
What we’re looking for:
  • Experience working on asset builds for VFX needs
  • A good working knowledge of Maya and sculpting softwares
  • Creative, resourceful and with strong spatial awareness
  • Very strong polygonal subdivision modelling skills
  • Efficient with layout of UVs and awareness of texture requirements
  • Able to interpret and follow reference material to create clean, highly detailed and accurate models
  • Able to organise own workflow in a meticulous manner
  • Able to work well within a team
You might also have:
  • Creative conceptual sculpting
  • Knowledge of anatomy
Accessibility Statement

Our Montreal studio has universal access, with step-free entry, accessible toilets, and quiet spaces available. We are committed to providing an inclusive workplace for everyone and continue to improve accessibility to ensure all employees feel supported.

Application Process

To apply, please complete the linked application form or submit your resume and portfolio to recruiters@framestore.com with the subject line: Modeller - Montreal

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

Framestore is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

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