Remote Technical Artist & Real-Time Shader Developer
Aquent
New York (NY)
Remote
USD 148,780 - 165,312
Full time
14 days+
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Benefits offered by this job
Subsidized health, vision, and dental plans
Paid sick leave
Retirement plans with a match
Job summary
A creative staffing agency is looking for a Technical Artist / Realtime Shader Developer who will work remotely and must live within 100 miles of Culver City, Cupertino, or NYC. The ideal candidate will have 10+ years of experience in real-time graphics and rendering pipelines, with a strong background in shader authoring. This role involves designing and building visualization effects and tools, collaborating closely with cross-disciplinary teams. A portfolio showcasing relevant experience is required.
Qualifications
10+ years of experience with real-time graphics and rendering pipelines.
Strong shader authoring experience in Metal Shading Language or equivalent.
Deep understanding of ray tracing, ray marching, and real-time lighting models.
Responsibilities
Design and build real-time visual effects and prototypes.
Collaborate with creative teams to implement Metal-based visual effects.
Propose solutions through rapid prototyping and visual exploration.
Skills
Real-time graphics expertise
Shader authoring in Metal Shading Language
Ray tracing knowledge
Visual sensibility
Experience with 3D rendering tools
Proficient with Git
Strong communication skills
Tools
TouchDesigner
Unreal Engine
Unity
Houdini
Blender
Maya
Substance Suite
Job description
A creative staffing agency is looking for a Technical Artist / Realtime Shader Developer who will work remotely and must live within 100 miles of Culver City, Cupertino, or NYC. The ideal candidate will have 10+ years of experience in real-time graphics and rendering pipelines, with a strong background in shader authoring. This role involves designing and building visualization effects and tools, collaborating closely with cross-disciplinary teams. A portfolio showcasing relevant experience is required.