Remote Technical Artist & Real-Time Shader Developer

Aquent

New York (NY)

Remote

USD 148,780 - 165,312

Full time

14 days+
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Benefits offered by this job

Subsidized health, vision, and dental plans
Paid sick leave
Retirement plans with a match

Job summary

A creative staffing agency is looking for a Technical Artist / Realtime Shader Developer who will work remotely and must live within 100 miles of Culver City, Cupertino, or NYC. The ideal candidate will have 10+ years of experience in real-time graphics and rendering pipelines, with a strong background in shader authoring. This role involves designing and building visualization effects and tools, collaborating closely with cross-disciplinary teams. A portfolio showcasing relevant experience is required.

Qualifications

  • 10+ years of experience with real-time graphics and rendering pipelines.
  • Strong shader authoring experience in Metal Shading Language or equivalent.
  • Deep understanding of ray tracing, ray marching, and real-time lighting models.

Responsibilities

  • Design and build real-time visual effects and prototypes.
  • Collaborate with creative teams to implement Metal-based visual effects.
  • Propose solutions through rapid prototyping and visual exploration.

Skills

Real-time graphics expertise
Shader authoring in Metal Shading Language
Ray tracing knowledge
Visual sensibility
Experience with 3D rendering tools
Proficient with Git
Strong communication skills

Tools

TouchDesigner
Unreal Engine
Unity
Houdini
Blender
Maya
Substance Suite

Job description

A creative staffing agency is looking for a Technical Artist / Realtime Shader Developer who will work remotely and must live within 100 miles of Culver City, Cupertino, or NYC. The ideal candidate will have 10+ years of experience in real-time graphics and rendering pipelines, with a strong background in shader authoring. This role involves designing and building visualization effects and tools, collaborating closely with cross-disciplinary teams. A portfolio showcasing relevant experience is required.
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