Technical Artist / Realtime Shader Developer (206317)

Aquent

New York (NY)

Remote

USD 148.780 - 165.312

Vollzeit

14 Tage+

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Benefits dieser Stelle

Subsidized health, vision, and dental plans
Paid sick leave
Retirement plans with a match

Zusammenfassung

A creative staffing agency is looking for a Technical Artist / Realtime Shader Developer who will work remotely and must live within 100 miles of Culver City, Cupertino, or NYC. The ideal candidate will have 10+ years of experience in real-time graphics and rendering pipelines, with a strong background in shader authoring. This role involves designing and building visualization effects and tools, collaborating closely with cross-disciplinary teams. A portfolio showcasing relevant experience is required.

Qualifikationen

  • 10+ years of experience with real-time graphics and rendering pipelines.
  • Strong shader authoring experience in Metal Shading Language or equivalent.
  • Deep understanding of ray tracing, ray marching, and real-time lighting models.

Aufgaben

  • Design and build real-time visual effects and prototypes.
  • Collaborate with creative teams to implement Metal-based visual effects.
  • Propose solutions through rapid prototyping and visual exploration.

Kenntnisse

Real-time graphics expertise
Shader authoring in Metal Shading Language
Ray tracing knowledge
Visual sensibility
Experience with 3D rendering tools
Proficient with Git
Strong communication skills

Tools

TouchDesigner
Unreal Engine
Unity
Houdini
Blender
Maya
Substance Suite

Jobbeschreibung

Overview

Job Title: Technical Artist / Realtime Shader Developer

Client Location: Remote (CUL, CUP, or NYC)

Starting: ASAP

Minimum Pay (per hour): 108.00

Maximum Pay (per hour): 120.00

Hours: Full-time

Duration: 12 months

Job Description:

This role is remote but must live within 100 miles of Culver City, Cupertino and NYC.

Our client is looking for an experienced technical artist and realtime shader developer to design and build real-time visual effects, prototypes, and creative tools. In this role, you will collaborate closely with designers, producers, creative directors, and engineers to conceive, implement, and refine Metal-based visual effects used across apps and frameworks. You will translate visual concepts and look-development references into performant, reusable rendering solutions.

The role sits at the intersection of engineering and visual design, combining technical rigor with strong aesthetic judgment. You should bring deep expertise in modern rendering pipelines and be equally comfortable with creative experimentation and low-level optimization. A strong foundation in real-time 3D graphics is essential, including ray tracing, ray marching, volumetric rendering, and physically based lighting. Experience with OpenGL, Vulkan, GLSL, or HLSL is highly valuable. Metal proficiency is ideal.

Success in this role requires more than technical mastery. You must be able to interpret creative direction, fill in visual gaps, and shape the look and feel of real-time effects. When direction is ambiguous, you are expected to propose solutions through rapid prototyping and visual exploration. A portfolio demonstrating real-time visuals, shaders, or interactive graphics is required.

Responsibilities

Key Qualifications

  • 10+ years of experience with real-time graphics and rendering pipelines
  • Strong shader authoring experience in Metal Shading Language or equivalent (GLSL, HLSL, Vulkan)
  • Deep understanding of ray tracing, ray marching, volumetric rendering, and real-time lighting models
  • Proven ability to build shaders, pipelines, and tools used by non-engineering collaborators
  • Strong visual sensibility and experience translating creative direction into real-time visuals
  • Experience with real time content creation tools such as TouchDesigner, Unreal Engine, Unity, Unreal Engine, ThreeJS, or Reality Composer Pro
  • Experience with the 3D rendering pipeline using tools such as Houdini, Blender, Maya, or the Substance Suite
  • Demonstrated success in large-scale or cross-disciplinary content pipelines
  • Proficient with Git and collaborative development workflows
  • Strong communication skills and ability to bridge creative and technical perspectives
Qualifications
  • Familiarity with Core Animation, Core Graphics, USD, or SceneKit
  • Experience building apps end-to-end on Apple platforms
  • Proficiency in Objective-C or C++ (Swift a plus)
  • Experience with AppKit or UIKit
  • Strong skills in concurrent programming, debugging, and performance optimization
About Aquent Talent

Aquent Talent connects the best talent in marketing, creative, and design with the world's biggest brands.

Our eligible talent get access to amazing benefits like subsidized health, vision, and dental plans, paid sick leave, and retirement plans with a match.

Aquent is an equal-opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status, and other legally protected characteristics. We're about creating an inclusive environment—one where different backgrounds, experiences, and perspectives are valued, and everyone can contribute, grow their careers, and thrive.

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