Technical Artist (Real-time)

Placements24

Riverton (UT)

Remoto

USD 90.000 - 130.000

Tempo pieno

45 ore fa
Candidati tra i primi

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Vantaggi offerti da questo lavoro

Remote work flexibility
Company hardware provided
Health insurance
Paid time off

Descrizione del lavoro

Placements24 is seeking a Technical Artist (Real-time) to bridge art and tech in a remote-first setup. You will optimize assets, build pipelines, and create shaders for stunning visuals in real-time engines.

You’ll work with artists and programmers to troubleshoot issues, develop custom workflows, and push forward rendering quality while maintaining performance.

Competenze

  • Bachelor's degree in Computer Science, Digital Art, or related field or equivalent experience.
  • Minimum 4 years as a Technical Artist focusing on real-time applications.
  • Proficiency in at least one major game engine (Unreal or Unity).
  • Experience with shader development and graphics pipelines (PBR, HLSL/GLSL).
  • Experience with asset pipelines, optimization, and tool development.

Mansioni

  • Optimize 3D assets for real-time performance and memory use in game engines.
  • Develop and maintain art pipelines, tools, and scripts to boost artist efficiency.
  • Collaborate with artists and programmers to troubleshoot asset issues.
  • Implement and refine engine features related to art content.
  • Create and optimize shaders, materials, and lighting setups.
  • Profile and address performance issues from art assets and engine integration.
  • Document tools and workflows for the art team; stay updated on tech advances.

Conoscenze

Remote collaboration
Problem solving
Strong communication

Formazione

Bachelor's degree in Computer Science or Digital Art

Strumenti

Maya
3ds Max
Substance Suite
Photoshop
Unreal Engine
Unity
Python
MEL
C#
HLSL/GLSL

Descrizione del lavoro

About the Role

Our client, a forward-thinking game development studio recognized for its innovative use of technology, is actively seeking a highly skilled Technical Artist (Real-time) to join their remote-first team. This pivotal role bridges the gap between art and technology, ensuring that artistic assets are optimized and implemented efficiently within the game engine for maximum performance and visual fidelity. You will collaborate closely with artists, programmers, and designers to troubleshoot technical challenges, develop custom tools and workflows, and push the boundaries of real-time graphics. The ideal candidate will possess a strong understanding of game engines (such as Unity or Unreal Engine), scripting languages, and art asset pipelines. This is a fantastic opportunity to work from anywhere and contribute to cutting-edge real-time experiences in a supportive, remote-centric environment.

Key Responsibilities
  • Optimize 3D art assets (models, textures, materials) for real-time performance and memory usage within game engines.
  • Develop and maintain art pipelines, tools, and scripts to enhance artist productivity and workflow efficiency.
  • Collaborate with artists to troubleshoot asset-related issues and provide technical guidance.
  • Work with programmers to implement and refine engine features relevant to art content.
  • Create and optimize shaders, materials, and lighting setups for various art styles.
  • Profile and debug performance issues related to art assets and engine implementation.
  • Stay up-to-date with the latest advancements in real-time rendering technology and game engine capabilities.
  • Document tools, workflows, and technical solutions for the art team.
  • Assist in the integration of art assets into the game engine, ensuring consistency and quality.
  • Contribute to the establishment of art technical standards and best practices.
Requirements
  • Bachelor's degree in Computer Science, Digital Art, or a related field, or equivalent professional experience.
  • Minimum of 4 years of experience as a Technical Artist, focusing on real-time applications (games, VR/AR, simulation).
  • Strong proficiency in at least one major game engine (e.g., Unreal Engine, Unity).
  • Solid experience with scripting languages such as Python, MEL, or C#.
  • Proficiency in 3D modeling, texturing, and material creation software (e.g., Maya, 3ds Max, Substance Suite, Photoshop).
  • Understanding of shader development and graphics pipelines (PBR, HLSL/GLSL).
  • Experience with performance profiling and optimization techniques.
  • Excellent problem-solving skills and the ability to communicate technical concepts clearly.
  • Strong collaborative spirit and ability to work effectively in a remote team environment.
  • A passion for real-time graphics and creating visually compelling experiences.
Benefits
  • Highly competitive salary commensurate with experience and expertise.
  • Fully remote work arrangement, offering maximum flexibility.
  • Comprehensive health, dental, and vision insurance coverage.
  • Generous paid time off and flexible working hours.
  • Opportunities for continuous learning and professional development.
  • Company-provided hardware and software licenses.
  • Regular virtual team-building activities and social events.
  • Potential for project completion bonuses and performance incentives.
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