Senior Technical Artist: Real-Time USD & Shaders

Antioch

New York, San Francisco (NY, CA)

Hybride

USD 120 000 - 170 000

Plein temps

14 jours+

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Résumé du poste

Antioch, the agentic simulation platform for robotics and autonomy, seeks a Technical Artist to develop a high-fidelity sim-ready asset pipeline. You will work across procedural and hand-crafted environment design, character animation pipelines, real-time visual FX, and physics systems to solve real-world problems.

This is an early, high-ownership builder role where your work directly influences autonomous systems deployed in industry. Strong portfolio and tooling experience required.

Qualifications

  • Strong portfolio showing procedural thinking and custom tooling for real-time pipelines, preferably with Python.
  • Deep knowledge of PBR materials, MDL/MaterialX, or Unreal shader networks.
  • Experience building tools for procedural scene creation with Unreal Engine PCG, Houdini, or Blender Geometry Nodes.
  • Expertise in Gaussian splatting and generative 3D modelling approaches.
  • A track record of shipping production-ready capabilities, not just prototypes.

Responsabilités

  • Tooling: Design and build Python tools to enhance our USD asset pipeline across multiple production facets.
  • R&D: Research and implement bleeding-edge asset creation methods for simulation-readiness with physics/sensor materials.
  • World Building: Create high-quality environments from diverse sources working with customers and engineers.
  • Customer Engagement: Represent Antioch in customer conversations and site visits.

Connaissances

Python
Procedural pipeline
MDL/MaterialX
Unreal Engine PCG
Gaussian splatting
Shader authoring

Outils

Unreal Engine
Houdini
Blender

Description du poste

Antioch, the agentic simulation platform for robotics and autonomy, seeks a Technical Artist to develop a high-fidelity sim-ready asset pipeline. You will work across procedural and hand-crafted environment design, character animation pipelines, real-time visual FX, and physics systems to solve real-world problems.

This is an early, high-ownership builder role where your work directly influences autonomous systems deployed in industry. Strong portfolio and tooling experience required.

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