Senior Technical Artist - Unreal Shaders & Pipelines Remote

HellaGoodAudio

United States

Remote

USD 60,000 - 90,000

Full time

14 days+

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Job summary

HellaGoodAudio is seeking an Experienced Technical Artist for a Mexico/Remote role. Guadalajara, Mexico or remote position, fulltime.

You will work closely with Tech and Art teams, lead R&D with other Technical Artists, and ensure the project maintains visual quality while meeting performance targets. Create shaders in Unreal/Shader Graph, build support meshes, and assist with visual scripting. Mentoring and proactive issue resolution are key components of the role.

Qualifications

  • 2.5+ years of professional experience as a Technical Artist in the Games Industry, with at least 1 game released.
  • Thorough knowledge of Unreal game engine.
  • Sufficient knowledge of tools like 3d Studio Max or Maya, Photoshop.
  • Love to collaborate and to work within a team, and to embrace change.

Responsibilities

  • Work closely with Tech and Art departments and act as a link to ensure proper communication and understanding between them.
  • Lead the RnD together with other Technical Artists for all tech art subjects of the given projects, looking for ways to improve Art pipelines and the artistic quality bar.
  • Actively work with all departments to ensure that the overall performance of the given project is up to target while preserving as much as possible the visual bar that is set.
  • Create shaders in node-based tools like Unreal’s Material Editor and Unity’s Shader Graph.
  • Create any support meshes, textures, and masks you might need in the shader creation process.
  • Support Art with the use of visual scripting (ex. Unreal’s Blueprints), to assist with any basic functionality that is needed for any given art asset.
  • Test often the builds of the game in question, always on the platform, to ensure what is seen in the Engine is accurately depicted in the build.
  • Help Art department leads to ensure that all pipelines that are set, are followed through development by the artists.
  • Proactively seek out opportunities to identify and deal with issues before they arise.
  • Buy into the established art vision of the game and ensure this is delivered in its entirety.
  • Serve as Mentor for less experienced Technical Artists and help them evolve their skills.

Skills

Unreal Engine
Shaders
Team collaboration
Communication

Tools

3ds Max
Maya
Photoshop

Job description

HellaGoodAudio is seeking an Experienced Technical Artist for a Mexico/Remote role. Guadalajara, Mexico or remote position, fulltime.

You will work closely with Tech and Art teams, lead R&D with other Technical Artists, and ensure the project maintains visual quality while meeting performance targets. Create shaders in Unreal/Shader Graph, build support meshes, and assist with visual scripting. Mentoring and proactive issue resolution are key components of the role.

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