Remote Technical Artist — UE5, Shaders & Terrain

Hardsuit Labs, Inc.

Seattle (WA)

On-site

USD 66,000 - 95,000

Full time

14 days+

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Benefits offered by this job

Generous PTO
Health coverage
Dental coverage
Vision coverage
401k with company match
Life and Disability insurance
Technology stipend
Paid sick leave
Commuter benefits
Paid holidays

Job summary

Hardsuit Labs, a Seattle-based studio, seeks a skilled Technical Artist to bridge artistic vision and technical execution in Unreal Engine 5. You will optimize pipelines, develop high-quality materials, and push visuals for AAA to mobile across platforms.

The role requires strong knowledge of lighting, PBR, UE5 tooling, and cross-discipline collaboration, with fully remote work options. Salary range stated below.

Qualifications

  • Strong understanding of lighting, color theory, composition, visual balance and PBR rendering standards.
  • Proven texture authoring with Photoshop and Substance Suite.
  • Experience with UE5 Blueprint scripting and data-driven systems.
  • Detail-oriented with troubleshooting, profiling and debugging technical art issues.
  • Able to work independently while collaborating with cross-functional teams.

Responsibilities

  • Define and enforce technical and quality standards for in-game art assets.
  • Develop advanced, optimized materials and real-time visual effects.
  • Create terrain and procedural workflows using UE5 PCG and runtime texturing.
  • Balance UE5 features (Lumen, Nanite) with performance across platforms.
  • Serve as the technical liaison between art, design and engineering.

Skills

Lighting theory
Color theory
PBR rendering
3D math
Photoshop
Substance Suite
UE5 Blueprint scripting
OOP scripting
Debugging
Autonomy & communication

Tools

Photoshop
Substance Suite
Unreal Engine 5 (UE5)
Blueprint scripting

Job description

Hardsuit Labs, a Seattle-based studio, seeks a skilled Technical Artist to bridge artistic vision and technical execution in Unreal Engine 5. You will optimize pipelines, develop high-quality materials, and push visuals for AAA to mobile across platforms.

The role requires strong knowledge of lighting, PBR, UE5 tooling, and cross-discipline collaboration, with fully remote work options. Salary range stated below.

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