Remote Technical Artist - Unreal Shader & Pipeline Lead

HellaGoodAudio

United States

Remote

USD 70,000 - 120,000

Full time

14 days+

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Job summary

HellaGoodAudio is seeking a Technical Artist for Malta or remote work. You will bridge Tech and Art, lead shader development, and help optimize visual pipelines across platforms. The role emphasizes collaboration, problem-solving, and advancing the artistic quality bar while delivering polished game assets.

Ideal candidates have 2.5+ years in games as a Technical Artist, strong Unreal proficiency, and hands-on experience with 3ds Max/Maya and Photoshop. Remote or Malta-based work is supported.

Qualifications

  • 2.5+ years of professional experience as a Technical Artist in the Games Industry, with at least 1 game released.
  • Thorough knowledge of Unreal game engine.
  • Proficiency with 3ds Max/Maya and Photoshop.

Responsibilities

  • Collaborate with Tech and Art to align pipelines and artistic goals.
  • Lead R&D with other Technical Artists to improve art pipelines and quality.
  • Create shaders using Unreal Material Editor or Unity Shader Graph; build support assets as needed.
  • Test builds on target platforms to ensure engine visuals match builds; troubleshoot issues proactively.
  • Mentor less experienced Technical Artists and promote skill growth.

Skills

Unreal Engine
Shader
Blueprints
Teamwork

Tools

3ds Max
Maya
Photoshop

Job description

HellaGoodAudio is seeking a Technical Artist for Malta or remote work. You will bridge Tech and Art, lead shader development, and help optimize visual pipelines across platforms. The role emphasizes collaboration, problem-solving, and advancing the artistic quality bar while delivering polished game assets.

Ideal candidates have 2.5+ years in games as a Technical Artist, strong Unreal proficiency, and hands-on experience with 3ds Max/Maya and Photoshop. Remote or Malta-based work is supported.

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