Remote Gameplay Tools Engineer (Unreal)

Gardens

California

Remote

USD 120,000 - 180,000

Full time

7 days ago
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Benefits offered by this job

Competitive salaries
Stock options
Medical coverage
Parental leave
Remote NA time zones

Job summary

Gardens is a fully remote game studio building experiences that connect players through collaborative, emergent play. As a Gameplay Tools Engineer, you will create custom Unreal Engine tools and extend the editor to empower artists, designers, and engineers across the studio.

You will partner with stakeholders to tailor tools for their pipelines, integrate Wwise audio workflows, and help ensure stable, scalable tooling that accelerates content creation and iteration for our multiplayer titles.

Qualifications

  • 3+ years of experience building game tools across one or more projects.
  • Experience building customized tools via the Unreal editor’s extension mechanisms.
  • Familiarity with Wwise or similar audio middleware.
  • Experience working closely with VFX systems and artists.
  • Clear communication, strong collaboration, and the judgment to work independently, recognize constraints, and seek support when needed.

Responsibilities

  • Own the technical architecture and implementation of multiple tools and supporting systems across the game, partnering closely with stakeholders and the production team to improve iteration throughput.
  • Collaborate closely with audio, VFX and design stakeholders to understand the needs of their development pipelines and proactively create solutions that will allow content production at scale.
  • Act as a technical bridge between gameplay and backend engineering teams to aid in the development of analysis and diagnostics systems across all aspects of our games.
  • Contribute to the stability of the game by proactively assisting in the identification and triage of issues in game systems, collaborating on solutions, and reducing friction in the development process.

Skills

Game tool development
Unreal Engine extension
Communication & teamwork

Tools

Unreal Engine
Wwise
VFX pipeline tools

Job description

Gardens is a fully remote game studio building experiences that connect players through collaborative, emergent play. As a Gameplay Tools Engineer, you will create custom Unreal Engine tools and extend the editor to empower artists, designers, and engineers across the studio.

You will partner with stakeholders to tailor tools for their pipelines, integrate Wwise audio workflows, and help ensure stable, scalable tooling that accelerates content creation and iteration for our multiplayer titles.

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