Unreal Gameplay Tools Engineer — Remote

Gardens Interactive, Inc.

United States

Remote

USD 90,000 - 130,000

Full time

5 days ago
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Benefits offered by this job

Stock options
Life insurance
Disability insurance
Paid parental leave
Remote-friendly studio

Job summary

Gardens Interactive, Inc. is seeking a Gameplay Tools Engineer for our fully remote studio. You will create custom Unreal Engine tools, build features in C++, and partner with art, audio, and design teams to optimize workflows and enable rapid content iteration.

You will bridge gameplay and backend systems, improve tool stability, and empower teams to push features from concept to play. A collaborative, curiosity-driven mindset is essential in our distributed North American team.

Qualifications

  • 3+ years of experience building game tools across one or more projects.
  • Experience building customized tools via the Unreal editor’s extension mechanisms.
  • Familiarity with Wwise or similar audio middleware.
  • Experience working closely with VFX systems and artists.
  • Clear communication, strong collaboration, and the judgment to work independently, recognize constraints, and seek support when needed.

Responsibilities

  • Own the technical architecture and implementation of multiple tools and supporting systems across the game, partnering closely with stakeholders and the production team to improve iteration throughput.
  • Collaborate closely with audio, VFX and design stakeholders to understand the needs of their development pipelines and proactively create solutions that will allow content production at scale.
  • Act as a technical bridge between gameplay and backend engineering teams to aid in the development of analysis and diagnostics systems across all aspects of our games.
  • Contribute to the stability of the game by proactively assisting in the identification and triage of issues in game systems, collaborating on solutions, and reducing friction in the development process.

Skills

Unreal Engine
C++
Tool development
Communication
Collaboration

Tools

Unreal Editor extensions
Wwise
VFX tooling
Diagnostics tooling

Job description

Gardens Interactive, Inc. is seeking a Gameplay Tools Engineer for our fully remote studio. You will create custom Unreal Engine tools, build features in C++, and partner with art, audio, and design teams to optimize workflows and enable rapid content iteration.

You will bridge gameplay and backend systems, improve tool stability, and empower teams to push features from concept to play. A collaborative, curiosity-driven mindset is essential in our distributed North American team.

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