Remote Unreal Gameplay Tools Engineer

Gardens Interactive

United States

Remote

USD 100,000 - 150,000

Full time

7 days ago
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Benefits offered by this job

Competitive salaries
Stock options
Healthcare coverage
Life & disability insurance
Retirement plans
Parental leave
Remote across NA

Job summary

Gardens Interactive, a fully remote studio, is seeking a Gameplay Tools Engineer to craft Unreal Engine tools that accelerate iteration across disciplines. You will partner with stakeholders, including audio and VFX, to build scalable solutions and act as a bridge between gameplay and backend teams.

You’ll own tool architecture, improve throughput, and help diagnose and optimize complex game systems while contributing to a collaborative, curious, and ambitious team culture.

Qualifications

  • 3+ years building game tools across one or more projects.
  • Experience building customized tools via the Unreal editor’s extension mechanisms.
  • Familiarity with Wwise or similar audio middleware.
  • Experience working closely with VFX systems and artists.
  • Clear communication, collaboration, and the ability to work independently.

Responsibilities

  • Own the technical architecture and implementation of multiple tools and supporting systems across the game, collaborating with stakeholders and production to improve iteration throughput.
  • Collaborate with audio, VFX and design to meet development pipelines needs and enable scalable content production.
  • Act as a bridge between gameplay and backend engineering to support analytics and diagnostics across game systems.
  • Contribute to game stability by triaging issues and reducing development friction.

Skills

3+ years game tools
Unreal Editor extensions
Wwise / audio middleware
VFX collaboration
Clear communication & independence

Tools

Unreal Engine tooling
Game development workflows

Job description

Gardens Interactive, a fully remote studio, is seeking a Gameplay Tools Engineer to craft Unreal Engine tools that accelerate iteration across disciplines. You will partner with stakeholders, including audio and VFX, to build scalable solutions and act as a bridge between gameplay and backend teams.

You’ll own tool architecture, improve throughput, and help diagnose and optimize complex game systems while contributing to a collaborative, curious, and ambitious team culture.

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