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Gardens Interactive, Inc. is seeking a Gameplay Tools Engineer for our fully remote studio. You will create custom Unreal Engine tools, build features in C++, and partner with art, audio, and design teams to optimize workflows and enable rapid content iteration.
You will bridge gameplay and backend systems, improve tool stability, and empower teams to push features from concept to play. A collaborative, curiosity-driven mindset is essential in our distributed North American team.
At Gardens Interactive, we're building games centered on connection, collective adventure, and emergent stories. We believe the spirit with which we build games is reflected in the experiences our players have. The way we collaborate, solve problems, navigate uncertainty, and care for one another ultimately shapes the worlds we create. We're creating magical, shared experiences that bring players together and we know those experiences come from teams that are curious, resilient, ambitious, and deeply committed to one another.
We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to explore new ideas. If you're excited by ambiguity, enjoy solving difficult problems with kind, talented teammates, and want to help build worlds where friendships flourish, we'd love to meet you.
As a Gameplay Tools Engineer, you will create custom Unreal Engine tools that support teams across the studio. You will partner with stakeholders to understand the unique needs of their iteration workflows and author bespoke tools using C++ within the Unreal editor and in-game environments that will accelerate those pipelines. You will be a force-multipler for the team, enabling rapid exploration of new features and comprehensive analysis of and decision-making regarding the breadth of content that powers the emergent interactions of our games.
You will report to the Lead Gameplay engineer.
You will join a team of gameplay engineers who work closely with other disciplines to champion the values that our games are centered on.
We believe great games are built by people who care deeply about both the work and one another. Our values guide how we collaborate, solve problems, make decisions, and grow together. We're practical behaviors, not slogans, and they're part of how we hire, give feedback, and support one another every day.
We're looking for teammates who are excited to:
Stay curious and ask thoughtful questions.
Adapt when plans change.
Exercise good judgment rather than chase perfection.
Care for the success of the whole team, not just their own work.
Pursue ambitious goals while remaining humble enough to keep learning.
Commit fully to the shared adventure we're building together.
You enjoy asking questions before jumping to conclusions.
You adapt comfortably when priorities evolve.
You balance ambition with pragmatism.
You communicate thoughtfully and seek feedback.
You care about helping your teammates succeed.
You embrace uncertainty as part of creating something new.
Applicants must be legally authorized to work in the United States or Canada. Gardens cannot assist with work authorizations or work visas. Applicants must also be willing to work within North American time zones (EST–PST).
(all interviews are 1 hour video calls on Google Meet unless otherwise noted)
Step 1: People Operations Introduction
Step 3: Panel Interview (3 - 1 Hour Sections)
Step 5: Offer
Gardens is a fully distributed game studio founded by creators behind titles including Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Baldur’s Gate 3, and more.
We're developing our flagship project: a multiplayer fantasy adventure inspired by the friendships, discoveries, and unforgettable stories that emerge when people explore together.
We believe the best ideas come from teams with diverse experiences, perspectives, backgrounds, and ways of thinking. Every Gardener helps shape not only what we build, but how we build it.
Each of us arrives by a different path, bringing unique experiences, perspectives, and ways of seeing the world. That range is part of what makes our games and our studio better than any one of us could build alone.
Physical Requirements: This is a primarily sedentary, remote role requiring the ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for a minimum of six hours per day. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions of the role. Gardens is committed to providing reasonable accommodations for qualified individuals with disabilities.
Encouragement: We believe that diverse perspectives make our team stronger and our games better.