Remote Unreal Gameplay Tools Engineer

Gardens Interactive

Los Angeles (CA)

Remoto

USD 120.000 - 180.000

Tempo pieno

7 giorni fa
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Vantaggi offerti da questo lavoro

Competitive salaries
Stock options
Medical, dental, and vision coverage
Life insurance
Disability benefits
401(k) retirement plan
Parental leave
Fully distributed remote studio

Descrizione del lavoro

Gardens Interactive is seeking a Gameplay Tools Engineer to create custom Unreal Engine tools that accelerate content pipelines across our remote studio. You’ll partner with art, audio, design, and backend teams to deliver scalable tooling and robust analysis capabilities inside the Unreal editor and in-game environments.

You will own tool architecture, collaborate with cross-disciplinary stakeholders, and help reduce manual effort while enabling rapid iteration.

Competenze

  • 3+ years of experience building game tools across one or more projects.
  • Experience building customized tools via the Unreal editor’s extension mechanisms.
  • Familiarity with Wwise or similar audio middleware.
  • Experience working closely with VFX systems and artists.
  • Clear communication, strong collaboration, and the judgment to work independently.

Mansioni

  • Own the technical architecture and implementation of multiple tools and supporting systems across the game.
  • Collaborate with audio, VFX and design stakeholders to understand pipelines and proactively create scalable solutions.
  • Bridge gameplay and backend engineering to develop analysis and diagnostics systems.
  • Contribute to game stability by triaging issues and reducing friction in development.

Conoscenze

Unreal Engine
C++
Collaboration
Communication

Strumenti

Unreal Editor Extensions

Descrizione del lavoro

Gardens Interactive is seeking a Gameplay Tools Engineer to create custom Unreal Engine tools that accelerate content pipelines across our remote studio. You’ll partner with art, audio, design, and backend teams to deliver scalable tooling and robust analysis capabilities inside the Unreal editor and in-game environments.

You will own tool architecture, collaborate with cross-disciplinary stakeholders, and help reduce manual effort while enabling rapid iteration.

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