Unreal Gameplay Engineer - Remote Multiplayer

Gardens

California

Remote

USD 120,000 - 180,000

Full time

7 days ago
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Benefits offered by this job

Stock options
Medical, dental, and vision coverage (
Life insurance
401(k) contributions
Paid parental leave
Fully distributed remote studio across

Job summary

Gardens Interactive is seeking a Gameplay Engineer to design and implement immersive gameplay systems in Unreal using C++ and Blueprints. You will partner with designers to realize their vision and ensure scalable, iterative development across multiplayer experiences.

You will own the technical architecture for multiple features, advocate for tactile game feel, and collaborate with design, art, and animation to realize the game's vision while proactively addressing issues and performance

Qualifications

  • 5+ years of experience building game mechanics.
  • Expertise in Unreal Engine gameplay frameworks (character/camera controllers, behavior trees, blackboard, GAS).
  • Strong understanding of Unreal's multiplayer, replication and RPCs.
  • Clear communication and collaboration; ability to work independently.

Responsibilities

  • Own the architecture and implementation of multiple gameplay features with design and production.
  • Develop flexible, scalable systems designed for iterative development that enable emergent gameplay.
  • Collaborate with design, art and animation to align with game vision and provide technical perspective.
  • Identify and triage issues to improve game system stability and reduce development friction.

Skills

Unreal Engine
C++
Blueprints
Gameplay mechanics
Multiplayer

Job description

Gardens Interactive is seeking a Gameplay Engineer to design and implement immersive gameplay systems in Unreal using C++ and Blueprints. You will partner with designers to realize their vision and ensure scalable, iterative development across multiplayer experiences.

You will own the technical architecture for multiple features, advocate for tactile game feel, and collaborate with design, art, and animation to realize the game's vision while proactively addressing issues and performance

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