Unreal Gameplay Tools Engineer (Remote)

Gardens

United States

Remote

USD 100,000 - 170,000

Full time

6 days ago
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Benefits offered by this job

Competitive pay
Stock options
Remote NA
Health benefits
Parental leave

Job summary

Gardens Interactive is hiring a Gameplay Tools Engineer for a fully remote North American team. You’ll build custom Unreal Engine tools in C++, extend the editor, and partner with art, audio, VFX, design to accelerate workflows and content production.

You’ll own tool architecture across the game, improve iteration throughput, and help diagnose and triage issues. Strong collaboration and independent judgment are essential as you ship tooling at scale.

Qualifications

  • 3+ years building game tools across one or more projects.
  • Experience building customized tools via the Unreal editor’s extension mechanisms.
  • Familiarity with Wwise or similar audio middleware.
  • Experience working closely with VFX systems and artists.
  • Clear communication, strong collaboration, and the judgment to work independently.

Responsibilities

  • Own the technical architecture and implementation of multiple tools across the game.
  • Collaborate with audio, VFX and design to support development pipelines at scale.
  • Act as a bridge between gameplay and backend engineering for tooling and analysis systems.
  • Contribute to stability by identifying and triaging issues in game systems.

Skills

Game tools
Unreal tooling
Wwise
VFX collaboration
Communication

Tools

Unreal Engine

Job description

Gardens Interactive is hiring a Gameplay Tools Engineer for a fully remote North American team. You’ll build custom Unreal Engine tools in C++, extend the editor, and partner with art, audio, VFX, design to accelerate workflows and content production.

You’ll own tool architecture across the game, improve iteration throughput, and help diagnose and triage issues. Strong collaboration and independent judgment are essential as you ship tooling at scale.

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