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Technical Animator - Immersive

Framestore Limited

City Of London

Hybrid

GBP 60,000 - 80,000

Full time

Yesterday
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Job summary

A creative technology firm in London seeks a Technical Animator to enhance immersive experiences. The role requires strong Unreal Engine knowledge and collaboration with various teams to implement and optimize animation systems. Candidates should have extensive experience in real-time animation, excellent problem-solving skills, and a proactive mindset. This position is hybrid and needs an ASAP start, suitable for those already eligible to work in the UK, offering a 12-month contract with possible extension.

Qualifications

  • Extensive experience working with Unreal Engine in a games or real-time environment.
  • Strong understanding of animation and rigging pipelines.
  • Confidence in using Python for animation systems.

Responsibilities

  • Implement and maintain animation systems within Unreal Engine.
  • Collaborate with teams to develop tools extending VFX workflows.
  • Troubleshoot animation-related technical issues.

Skills

Unreal Engine animation systems
Communication skills
Problem-solving
Collaboration
Python
Anatomy/motion understanding

Tools

Unreal Engine
Maya
Job description

Please note this position is hybrid and requires regular days in our London studio as well as potential travel, so we cannot accommodate fully remote working.

This role is an ASAP start and 12-month contract (with potential for future extension); we cannot provide VISAs or UK relocation so please only apply if you are already able to work in the UK.

Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we\u2019re dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Role

Framestore is looking for a Technical Animator to join our Immersive team, working at the intersection of animation, technology and real-time storytelling. This role is ideal for an experienced Animator with strong Unreal Engine knowledge, or a Technical Artist with a background in animation who enjoys building systems as much as crafting motion.

You\u2019ll work closely with Technical Artists, Developers, and our Animation and Rigging teams to bring the level of polish seen in our Film and TV work into real-time experiences. From XR and interactive projects to themed attractions, you\u2019ll help shape how animation lives and breathes in engine.

You\u2019ll focus on building, implementing and refining animation systems in game engine(s), while supporting the tools and workflows that enable artists across the division to do their best work. You\u2019ll balance performance and artistic intent, troubleshoot complex problems, and collaborate closely with development and pipeline teams to create compelling, responsive experiences.

You\u2019ll also be:

  • Implementing and maintaining animation systems within Unreal Engine
  • Collaborating with Pipeline and Rigging teams to develop tools that extend VFX workflows into engine
  • Troubleshooting and resolving animation-related technical issues
  • Optimising animation performance while preserving creative quality
  • Creating and maintaining clear, practical documentation
  • Working with the Development team to support strong gameplay and interaction experiences

Please note that whilst Unreal Engine is our preferred engine, we would also be happy to hear from candidates with experience using other game engines, whether proprietary or otherwise, even if you don\u2019t meet every requirement listed below.

Essential Skills:

  • Extensive experience working in engine (UE 5 preferred) in a games or real-time environment
  • Deep knowledge of Unreal animation systems, including Control Rig, Motion Matching, Contextual Animation, procedural layering, blending, transitions, physics assets and dynamics
  • Experience with animation blueprints and engine state machines
  • Strong understanding of animation and rigging pipelines in Unreal and/or VFX
  • Confidence working with Python
  • Solid knowledge of anatomy, motion, weight, balance and form
  • Understanding of constraints, deformers and their limitations
  • Strong communication skills, good organisation, and a proactive, collaborative mindset

Desirable Skills:

  • Working knowledge of C++
  • Experience with performance capture, retargeting and rig hookups
  • FACS-based animation
  • Experience creating content for XR or interactive projects
  • Experience working with stylised characters
  • Working knowledge of Maya

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process & Deadline

To apply, please complete the linked application form by clicking the above button, if you are unable to do so or the button doesn’t work please email your resume and portfolio to recruiters@framestore.com with the subject line: [Technical Animator - Immersive - London].

This role is looking to hire ASAP so the application can be taken down at any time - please make sure to apply if you are interested!

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

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