Job Search and Career Advice Platform

Enable job alerts via email!

Stylized 3D Characters Artist, Principal

Room 8 Studio

United Kingdom

On-site

GBP 80,000 - 100,000

Full time

Today
Be an early applicant

Generate a tailored resume in minutes

Land an interview and earn more. Learn more

Job summary

A prominent game development studio in the United Kingdom is seeking an artistic character modeler to create high-poly and low-poly stylized characters based on given concepts. Candidates should possess strong skills in Zbrush, Max or Maya, and have an understanding of character topology and anatomy. This role offers a competitive financial package and the opportunity to work with renowned global game publishers, fostering a diverse and passionate community of game enthusiasts.

Benefits

Competitive financial reward
Diversity and inclusion
Engaging projects with top publishers

Qualifications

  • Work experience with game engines.
  • Drawing skills.
  • Good understanding of the rigging and animation process.
  • Intermediate English level and above.

Responsibilities

  • Create high-poly and low-poly models of stylized characters for games.
  • Create optimal UV mapping and texture baking.
  • Work with stylized texturing.

Skills

High-poly sculpt in Zbrush
SubD modeling in Max / Maya
Character topology for animation
Strong knowledge of anatomy
Ability to create UV mapping and texture baking
Texturing in Substance Painter
Good understanding of modern pipelines
Ability to follow and interpret concepts
Teamwork skills

Tools

Zbrush
Max
Maya
Substance Painter
Job description
Overview

Competitive financial reward (yes, we are fair enough);

Challenges to raise your XP score by working on projects with the top global game development publishers;

A culture of diversity and inclusion that unites the most outstanding talents;

A community of people who understand and share your passion for games.

Together we will bring games to the next level. Exactly with you.

Superpowers

you have are

  • High-poly sculpt in Zbrush;
  • SubD modeling in Max / Maya;
  • Character topology for animation;
  • Strong knowledge of anatomy;
  • Ability to create UV mapping and texture baking (normal, AO, etc.);
  • Texturing in Substance Painter and / or hand-painted texturing;
  • Good understanding of modern pipelines and requirements for stylized character creation;
  • Ability to follow and correctly interpret / improve the concept idea;
  • Relevant portfolio with examples of works in the corresponding direction;
  • Teamwork skills.
Qualifications

if you have

  • Work experience with game engines;
  • Drawing skills;
  • Good understanding of the rigging and animation process;
  • Intermediate English level and above.
Role Responsibilities

As a part of Room 8 studio, you will

  • Create high-poly and low-poly models of stylized characters for games on the given concepts;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Work with stylized texturing.
Benefits

Competitive financial reward (yes, we are fair enough);

Challenges to raise your XP score by working on projects with the top global game development publishers;

A culture of diversity and inclusion that unites the most outstanding talents;

A community of people who understand and share your passion for games.

Together we will bring games to the next level. Exactly with you.

Get your free, confidential resume review.
or drag and drop a PDF, DOC, DOCX, ODT, or PAGES file up to 5MB.